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Ability

Listing of basic capabilitys and their talens of an character, i.o. a ability tree.

Contents

Combat arts Edit

Light Edit

Level Name Effect Cooldown D & A required
1. Berserk Temporary massive damage. 120 25 & 25
2. Blessing Heal yourself. 120 31 & 33
4. Shelter Temporary magic resistance. 120 33 6 39
6. Durability Temporary reduces damage you deal and take. 120 36 & 45

Heavy Edit

Level Name Effect Cooldown S & E required
1. War Cry Increases your melee damage and also up to 9 allies for short time. 120 25
2. Benefactions Heals for 100 HPs and also up to 9 allies. 120 26
4. Patronize Short strong magic resistance that also affects up to 9 nearby allies. 120 32
6. Endurance Shortly reduces damage you deal and take and also affects up to 9 nearby allies. 120 40

Ranged Edit

Level Name Effect Cooldown S & D required
1. Trueshot Short damage boost to ragned attacks. 120
2. Salvo Ranged attacks also damage hostile adjacent targets for a short time. 120 31 & 33
4. Steelskin Immunity to ranged projectiles. 120 32 & 36
6. Salve Shoots multiple targets for a short time. 120 36 & 45

Magic Edit

Note that increasing a talent rank does not grant you directly access to a spell, instead it allows you cast spells from that school up to that rank. Also note that some spells don't have low level versions of them.

Black Edit

Stat requirements for levels
2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Intelligence 26 28 31 35 40 46 54 62 72 83 95
Wisdom 26 27 29 31 34 37 41 45 50 55 60

Death Edit

Level Name Effect Cost Casting Range Cooldown
1. Pain Damages target unit. 15 1 15 2
2. Aura of weakness Weakens hostiles strenght, thus reducing their damage. 4 1 12 2
3. Extinct Kills all enemies in the area with less HPs than spells strenght. 26 1 15 2
4. Death Causes extremly high damage on target. 66 2 15 6
6. Pestilence Target unit slowly looses health until dies. 20 1 15 2
8. Zone of Pain All enemies in the target area suffer damage. 50 1 15 6
10. Aura of Asphyxiation Reduces hostiles endurance thus reducing their maximum health. 6 1 12 2
12. Soul fire Damages target and hostiles adjent to it. 10 1 15 2


Necromancy Edit

Level Name Effect Cost Casting Range Cooldown
1. Skeleton Summons a skeleton that protects the caster. 15 3 15 6
2. Lifetap Target unit suffers damage, which is added to the caster's health. 24 1 15 2
3. Death Grasp The caster unit has a high probability of surviving deadly injuries 20 1 2
4. Undead Goblin Summon an undead goblin that protects the caster. It heals itself when doing damage. 18 3 15 6
6. Raise Dead Reanimates your own recenlty died units as weaker skeletons in an area. 32 1 15 2
8 Aura of lifetap Leeches life from hostiles in aura while adding it to the caster. 6 1 12 2
10. Summon spectre Conjures a spectre that protects the caster and can cast Pain. 48 3 5 6
12. Apparent The caster appers to be dead for opponents, until he moves or uses any of his abilities. 40 1 0 2

Curse Edit

Level Name Effect Cost Casting Range Cooldown
1. Aura of slow fighting Enemies will fight slower. 3 1 12 2
2. Poison Target unit suffers damage over a long period of time. 25 1 15 2
3. Aura of inflexibility Makes hitting enemies easier. 4 1 12 2
4. Destruction of white magic or something Removes all white magic effects on target and prevents it to be affect by white magic for a short time. 18 1 15 2
6. Aura of Slow Reduces enemies movement speed. 5 1 12 2
8. Dark curse Makes target less resistant to black magic. 22 1 15 2
10. Aura of Despair Aura does something to opponents, jay. 6 1 12 2
12. Inability Target can't be healed for a short time. 20 1 15 30

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