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Listing of basic capabilitys and their talens of an character, i.o. a ability tree.

Combat arts Edit

Light Edit

Level Name Effect Cooldown D & A required
1. Berserk Temporary massive damage. 120 25 & 25
2. Blessing Heal yourself. 120 31 & 33
4. Shelter Temporary magic resistance. 120 33 6 39
6. Durability Temporary reduces damage you deal and take. 120 36 & 45

Heavy Edit

Level Name Effect Cooldown S & E required
1. War Cry Increases your melee damage and also up to 9 allies for short time. 120 25
2. Benefactions Heals for 100 HPs and also up to 9 allies. 120 26
4. Patronize Short strong magic resistance that also affects up to 9 nearby allies. 120 32
6. Endurance Shortly reduces damage you deal and take and also affects up to 9 nearby allies. 120 40

Ranged Edit

Level Name Effect Cooldown S & D required
1. Trueshot Short damage boost to ragned attacks. 120
2. Salvo Ranged attacks also damage hostile adjacent targets for a short time. 120 31 & 33
4. Steelskin Immunity to ranged projectiles. 120 32 & 36
6. Salve Shoots multiple targets for a short time. 120 36 & 45

Magic Edit

Note that increasing a talent rank does not grant you directly access to a spell, instead it allows you cast spells from that school up to that rank. Also note that some spells don't have low level versions of them.

White Magic Edit

White Magic is used to sustain strength. Higher levels can be reached by high levels of wisdom and good amount of intelligence.

Stats needed to increase White Magic
Magic

Level

Wis Cha Character

Level

2 33 26 2
3 36 27 5
4 39 29 7
5 42 31 10
6 45 34 12
7 48 37 15
8 52 41 17
9 56 45 20
10 60 50 22
11 65 55 25
12 * 70 60 28
13 74 64 31
14 78 68 33
15 82 72 36
16 86 76 38
17 90 80 41
18 94 84 43
19 98 88 46
20 102 92 48

Life Edit

The Magic of Life encompasses numerous ways of healing and strengthening.

Nature Edit

The Magic of Nature permits taking control of animals, as well as curing poison or diseases.

Boons Edit

Blessing strengthen and improve allied units, giving a great advantage in battle. They can also be used against the Undead.

Elemental Magic Edit

Elemental magic is dedicated to controlling the elements fire, ice and earth. High intelligence and wisdom are required to reach higher level.

Stats needed to increase Elemental Magic

Magic

Level

Int Wis Character

Level

2 26 26 2
3 29 29 5
4 32 32 7
5 35 35 10
6 40 40 12
7 45 45 15
8 51 51 17
9 57 57 20
10 64 64 22
11 72 72 25
12 * 80 80 28
13 84 84 31
14 88 88 33
15 92 92 36
16 96 96 38
17 100 100 41
18 104 104 43
19 108 108 46
20 112 112 48

Fire Edit

Fire magic is an aggresive magic, mainly used in the destruction of enemies. It encompasses the spells with the highest damage and can also be used to summon the aid of Fire Elements.

Ice Edit

Ice Magic encompasses spells of resonably strong damage, including the ability to freeze a foe or summon Ice Elemental.

Earth Edit

Earth Magic encompasses medium strength damage spells, but also offers the ability to turn an enemy to stone or summon an Earth Element.

Mind Magic Edit

Mind magic is used to influence the spirit, either positively or negatively. To reach higher skill levels, very high charisma and relatively high intelligence are requisite.

Stats needed to increase Mind Magic
Magic

Level

Int Cha Character

Level

2 26 26 2
3 28 28 5
4 30 31 7
5 33 35 10
6 37 40 12
7 40 46 15
8 45 54 17
9 50 62 20
10 56 72 22
11 62 83 25
12 * 70 94 28
13 74 99 31
14 78 103 33
15 82 107 36
16 86 111 38
17 90 115 41
18 94 119 43
19 98 123 46
20 102 127 48

Offensive Edit

Aggressive Mind Magic damages the intellect and spirit of an enemy. It includes spells to hypnotize enemies, confuse them so they no longer know friend from foe, or causing damage by shock.

Level Name Image Effect -
1. Shock Damages the target unit, whereby the damage depends on enemy's intelligence - the higher it is, the more damage done.
2. Confuse Targeted enemy unit cannotcast any spells for a short time.
3. Hypnotize Targeted enemy unit is hypnotized for a short time, but will awaken as soon as it suffers damage.
4. Amok Targeted enemy unit can no longer distinguish friend from foe and will attackany nearby units.
6. Shockwave Cast the shock spell on nearby enemies, causing damage depending on their intelligence value (the higher it is, the more damage is done).
8. Disrupt

(unique)

Fast spell that interrupts enemy units when casting a spell.
10. Aura of Hypnotization Aura hypnotizes enemy unit for a short time but they will awaken as soon as they suffer damage.
12. Demoralization

Defensive Edit

Defensive Mind Magic can drain an enemy's Mana, transferring it to the caster of the spell or passing mana to allies. It also allows for rapid replenishment of Mana reserves.

Level Name Image Effect
1. Manadrain Enemy units loses a great deal of mana.
2. Sacrifice Mana Casting unitsgives some of his mana to an allied unit.
3. Detect Magic Shows all Lenya and Aria resources in large range of the magician on the overview map.
4. Manatap Enemy unit's mana is transferred to the caster.
6. Aura of Brilliance Aura increases mana reserves of friendly units.
8. Enlightenment Casting unit receives high wisdom and intelligence values, increasing mana reserves and accelerating mana regeneration.
10. Aura of Manatap Aura transfers mana from enemy unit to the caster.
12 Meditation (unique)

Enchantment Edit

The Magic of Enchantment is used to trick and confuse enemies with illusions and manipulation. With its help, one can gain control of enemies and use them for one's own purpose.

Level Name Image Effect
1. Self Illusion Generates illusions of the magician which attract the attention of the enemy.
2. Distract Any enemies close to the caster will prefer to attack other units.
3. Dominate Permament charm fo the target, causing it to support the caster in battle.
4. Invisibility The target unit becomes invisible for a short period of time, as long as it doesn't move cast magic, or is hit. Enemies usually can no longer find the target.
6. Charm Temporary charm of the target, whichwill support the caster in battle - duration of effect uncertain.
8. Befriend (unique) Enemy unit forgets any aggresive actions and is hypnotized for a short time.
10. Disenchant
12. Charisma

Black Magic Edit

Black Magic is used to destroy and weaken. To reach higher levels, a very high level of intelligence and relatively high level of wisdom are required.

Stats needed to increase Black Magic
Magic

Level

Int Wis Character

Level

2 26 26 2
3 28 27 5
4 31 29 7
5 35 31 10
6 40 34 12
7 46 37 15
8 56 41 17
9 62 45 20
10 72 50 22
11 83 55 25
12 * 94 60 28
13 99 64 31
14 103 68 33
15 107 72 36
16 111 76 38
17 115 80 41
18 119 84 43
19 123 88 46
20 127 92 48

Death Edit

The Magic of Deathhas only one goal: The destruction of enemies. It can cause great damage in short time.

Level Name Image Effect Cost Casting Range Cooldown
1. Pain Damages target unit. 15 1 15 2
2. Aura of weakness Weakens hostiles strenght, thus reducing their damage. 4 1 12 2
3. Extinct Kills all enemies in the area with less HPs than spells strenght. 26 1 15 2
4. Death
Black magic
Causes extremly high damage on target. 66 2 15 6
6. Pestilence Target unit slowly looses health until dies. 20 1 15 2
8. Zone of Pain All enemies in the target area suffer damage. 50 1 15 6
10. Aura of Asphyxiation Reduces hostiles endurance thus reducing their maximum health. 6 1 12 2
12. Soul fire Damages target and hostiles adjent to it. 10 1 15 2

Necromancy Edit

The wielder of Necromancy can summon creature from the realm of the Undead and draw his foes life energy and bestow it upon himself.

Spells in every campaign
Level Name Image Effect Cost Casting Range Cooldown
1. Skeleton Summons a skeleton to support the caster in battle. 15 3 0-5 6
2. Lifetap Target unit suffers damage, which is added to the caster's health. 24 1 15 2
3. Death Grasp The caster unit has a high probability of surviving deadly injuries 20 1 2
4. Undead Goblin Summon an undead goblin that protects the caster. It heals itself when doing damage. 18 3 15 6
6. Raise Dead
Black magic necromancy
Reanimates your own recenlty died units as weaker skeletons in an area. 32 1 15 2
8 Aura of lifetap Leeches life from hostiles in aura while adding it to the caster. 6 1 12 2
10. Summon spectre

(unique)

Conjures a spectre that protects the caster and can cast Pain. 48 3 5 6
12.

Feign Death

The caster appers to be dead for opponents, until he moves or uses any of his abilities. 40 1 0 2

Edit

Spells in Shadow of Phoenix campaign
Level Name Image Effect Mana Usage Casting Time Range Recast Time
13. Summon Blade The magician summon a Blade to support him 50 3 0-5 6
13. Chain Lifetap Another variant of the spell 'Lifetap', which has the chance to jump from one target to another. 120 2 1-15 2
13. Dominate Undead The magician can force an undead creature under his control. 50 1 1-15 2

Curse Edit

Curses can weaken and influence an enemy in various ways, often turning the course of battle in one's favor.

Level Name Image Effect Cost Casting Range Cooldown
1. Aura of slow fighting
Black magic curse
Enemies will fight slower. 3 1 12 2
2. Poison Target unit suffers damage over a long period of time. 25 1 15 2
3. Aura of inflexibility Makes hitting enemies easier. 4 1 12 2
4. Dispel white aura Removes target's current white aura and prevents it to cast another white aura for a short time. 18 1 15 2
6. Aura of Slow Reduces enemies movement speed. 5 1 12 2
8. Dark curse Makes target less resistant to black magic. 22 1 15 2
10. Aura of Despair Aura LOWERS ENEMIES` HIT CHANCE 6 1 12 2
12. Inability Target can't be healed for a short time. 20 1 15 30

Edit

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