Listing of basic capabilitys and their talens of an character, i.o. a ability tree.
|Level||Name||Effect||Cooldown||D & A required|
|1.||Berserk||Temporary massive damage.||120||25 & 25|
|2.||Blessing||Heal yourself.||120||31 & 33|
|4.||Shelter||Temporary magic resistance.||120||33 6 39|
|6.||Durability||Temporary reduces damage you deal and take.||120||36 & 45|
|Level||Name||Effect||Cooldown||S & E required|
|1.||War Cry||Increases your melee damage and also up to 9 allies for short time.||120||25|
|2.||Benefactions||Heals for 100 HPs and also up to 9 allies.||120||26|
|4.||Patronize||Short strong magic resistance that also affects up to 9 nearby allies.||120||32|
|6.||Endurance||Shortly reduces damage you deal and take and also affects up to 9 nearby allies.||120||40|
|Level||Name||Effect||Cooldown||S & D required|
|1.||Trueshot||Short damage boost to ragned attacks.||120|
|2.||Salvo||Ranged attacks also damage hostile adjacent targets for a short time.||120||31 & 33|
|4.||Steelskin||Immunity to ranged projectiles.||120||32 & 36|
|6.||Salve||Shoots multiple targets for a short time.||120||36 & 45|
Note that increasing a talent rank does not grant you directly access to a spell, instead it allows you cast spells from that school up to that rank. Also note that some spells don't have low level versions of them.
White Magic Edit
White Magic is used to sustain strength. Higher levels can be reached by high levels of wisdom and good amount of intelligence.
The Magic of Life encompasses numerous ways of healing and strengthening.
The Magic of Nature permits taking control of animals, as well as curing poison or diseases.
Blessing strengthen and improve allied units, giving a great advantage in battle. They can also be used against the Undead.
Elemental Magic Edit
Elemental magic is dedicated to controlling the elements fire, ice and earth. High intelligence and wisdom are required to reach higher level.
Stats needed to increase Elemental Magic
Fire magic is an aggresive magic, mainly used in the destruction of enemies. It encompasses the spells with the highest damage and can also be used to summon the aid of Fire Elements.
Ice Magic encompasses spells of resonably strong damage, including the ability to freeze a foe or summon Ice Elemental.
Earth Magic encompasses medium strength damage spells, but also offers the ability to turn an enemy to stone or summon an Earth Element.
Mind Magic Edit
Mind magic is used to influence the spirit, either positively or negatively. To reach higher skill levels, very high charisma and relatively high intelligence are requisite.
Aggressive Mind Magic damages the intellect and spirit of an enemy. It includes spells to hypnotize enemies, confuse them so they no longer know friend from foe, or causing damage by shock.
|1.||Shock||Damages the target unit, whereby the damage depends on enemy's intelligence - the higher it is, the more damage done.|
|2.||Confuse||Targeted enemy unit cannotcast any spells for a short time.|
|3.||Hypnotize||Targeted enemy unit is hypnotized for a short time, but will awaken as soon as it suffers damage.|
|4.||Amok||Targeted enemy unit can no longer distinguish friend from foe and will attackany nearby units.|
|6.||Shockwave||Cast the shock spell on nearby enemies, causing damage depending on their intelligence value (the higher it is, the more damage is done).|
|Fast spell that interrupts enemy units when casting a spell.|
|10.||Aura of Hypnotization||Aura hypnotizes enemy unit for a short time but they will awaken as soon as they suffer damage.|
Defensive Mind Magic can drain an enemy's Mana, transferring it to the caster of the spell or passing mana to allies. It also allows for rapid replenishment of Mana reserves.
|1.||Manadrain||Enemy units loses a great deal of mana.|
|2.||Sacrifice Mana||Casting unitsgives some of his mana to an allied unit.|
|3.||Detect Magic||Shows all Lenya and Aria resources in large range of the magician on the overview map.|
|4.||Manatap||Enemy unit's mana is transferred to the caster.|
|6.||Aura of Brilliance||Aura increases mana reserves of friendly units.|
|8.||Enlightenment||Casting unit receives high wisdom and intelligence values, increasing mana reserves and accelerating mana regeneration.|
|10.||Aura of Manatap||Aura transfers mana from enemy unit to the caster.|
The Magic of Enchantment is used to trick and confuse enemies with illusions and manipulation. With its help, one can gain control of enemies and use them for one's own purpose.
|1.||Self Illusion||Generates illusions of the magician which attract the attention of the enemy.|
|2.||Distract||Any enemies close to the caster will prefer to attack other units.|
|3.||Dominate||Permament charm fo the target, causing it to support the caster in battle.|
|4.||Invisibility||The target unit becomes invisible for a short period of time, as long as it doesn't move cast magic, or is hit. Enemies usually can no longer find the target.|
|6.||Charm||Temporary charm of the target, whichwill support the caster in battle - duration of effect uncertain.|
|8.||Befriend (unique)||Enemy unit forgets any aggresive actions and is hypnotized for a short time.|
Black Magic Edit
Black Magic is used to destroy and weaken. To reach higher levels, a very high level of intelligence and relatively high level of wisdom are required.
The Magic of Deathhas only one goal: The destruction of enemies. It can cause great damage in short time.
|1.||Pain||Damages target unit.||15||1||15||2|
|2.||Aura of weakness||Weakens hostiles strenght, thus reducing their damage.||4||1||12||2|
|3.||Extinct||Kills all enemies in the area with less HPs than spells strenght.||26||1||15||2|
|4.||Death||Causes extremly high damage on target.||66||2||15||6|
|6.||Pestilence||Target unit slowly looses health until dies.||20||1||15||2|
|8.||Zone of Pain||All enemies in the target area suffer damage.||50||1||15||6|
|10.||Aura of Asphyxiation||Reduces hostiles endurance thus reducing their maximum health.||6||1||12||2|
|12.||Soul fire||Damages target and hostiles adjent to it.||10||1||15||2|
The wielder of Necromancy can summon creature from the realm of the Undead and draw his foes life energy and bestow it upon himself.
|1.||Skeleton||Summons a skeleton to support the caster in battle.||15||3||0-5||6|
|2.||Lifetap||Target unit suffers damage, which is added to the caster's health.||24||1||15||2|
|3.||Death Grasp||The caster unit has a high probability of surviving deadly injuries||20||1||2|
|4.||Undead Goblin||Summon an undead goblin that protects the caster. It heals itself when doing damage.||18||3||15||6|
|6.||Raise Dead||Reanimates your own recenlty died units as weaker skeletons in an area.||32||1||15||2|
|8||Aura of lifetap||Leeches life from hostiles in aura while adding it to the caster.||6||1||12||2|
|10.|| Summon spectre
|Conjures a spectre that protects the caster and can cast Pain.||48||3||5||6|
|The caster appers to be dead for opponents, until he moves or uses any of his abilities.||40||1||0||2|
|Level||Name||Image||Effect||Mana Usage||Casting Time||Range||Recast Time|
|13.||Summon Blade||The magician summon a Blade to support him||50||3||0-5||6|
|13.||Chain Lifetap||Another variant of the spell 'Lifetap', which has the chance to jump from one target to another.||120||2||1-15||2|
|13.||Dominate Undead||The magician can force an undead creature under his control.||50||1||1-15||2|
Curses can weaken and influence an enemy in various ways, often turning the course of battle in one's favor.
|1.||Aura of slow fighting||Enemies will fight slower.||3||1||12||2|
|2.||Poison||Target unit suffers damage over a long period of time.||25||1||15||2|
|3.||Aura of inflexibility||Makes hitting enemies easier.||4||1||12||2|
|4.||Dispel white aura||Removes target's current white aura and prevents it to cast another white aura for a short time.||18||1||15||2|
|6.||Aura of Slow||Reduces enemies movement speed.||5||1||12||2|
|8.||Dark curse||Makes target less resistant to black magic.||22||1||15||2|
|10.||Aura of Despair||Aura LOWERS ENEMIES` HIT CHANCE||6||1||12||2|
|12.||Inability||Target can't be healed for a short time.||20||1||15||30|