These are all the bulidings that the elves have.
Small Headquarter Headquarters are administrative buildings. They determine the maximum head count of a settlement.
Middle Headquarter A medium headquarter is required to manage larger armies.
Large Headquarter A large headquarter allows for the largest possible army. This is also where the elven titan, the great Treant, is summoned.
Woodcutter Hut (Resource building) For the elves, wood is the most important resources. A woodcutter’s hut can employ up to five workmen, who can chop wood and process timber faster and more efficiently.
Master Woodcutter (Resource building) In a master woodcutter’s building, the best elven craftsmen are trained. No other race can hope to match their prowess in working this resource.
Forester (Resource building) A forester’s building enables craftsmen to plant new trees in the area around the building and thus create new wood.
Sawmill (Resource building) This building improves wood processing. Craftsmen in woodcutter huts and master woodcutters can supply the sawmill. A craftsman is needed to operate the building.
Hunting Lodge & Hunter's Guild Edit
Hunting Lodge (Resource building) From these buildings, up to five elven hunters set out into the forest to find food for the community.
Hunters’ Guild (Resource building) In the hunters’ guild, the best hunters are trained, ensuring that even larger settlements can always be well supplied with food.
Foodstore & Resource buildings Edit
Foodstore (Resource building) A foodstore requires a craftsman for supervision. With proper storage, it improves the productiveness of hunters and gatherers.
Gatherer’s Hut (Resource building) Often, the surrounding area of a settlement provides food in the form of berry bushes. Up to five gatherers can roam the region from this building and collect the fruit as food.
Lenya Gatherer (Resource building) Lenya is a magic plant that contains the power of nature and world magic, and is used by the elves for religious and magical purposes. From a lenya gatherer’s building, up to five gatherers search the countryside for this plant.
Defense building Edit
Archer Tower (Defense building) The archer towers watch over the elven settlements, engaging enemies at great distance. They are an effective defense against enemy scouts.
Frostbringer (Defense building) Their prowess in the magic of ice gives the elves the skill to erect these towers of ice crystals. These magic building hurl ice shards at attackers and can freeze them for a short time.
Military building Edit
Armoury (Military building) A craftsman works in the armory, where longbows, staffs and leather armour is made and stored.
Ailantery (Military building) In this holy place, the elves find peace for prayer and meditation. They can also learn the basics of magic and thus start on the long path of becoming a mage.
Archery Hall (Military building) This building is used by the best elven archers for practice and training. It is here that the archers learn their deadly precision.
Iron Armoury (Military building) Iron delivered by other races is stored and processed here, and used to forge the metal armour worn by the elve’s heavy fighters.
Hall of the Ancients (Military building) In the halls of these schools, the oldest and most dangerous knowledge of the elves is passed from generation to generation. This is where an elf is trained to become a powerful mage.