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The Realm is a bond between the humans of the Highmark, the Elves of Dun Mora and the Dwarves of Underhall in the second SpellForce series.

Story

For the first time after the end of the rune wars, which had lead to the final elimination of the Circle, an order started to develop in the old empires. Whereas in Nortander the five dynasties still contend for influence, the southern human empire of the Highmark has a new king. Despite the harsh conditions after the Convocation, the empire blossoms, but at the same time has to defend its wealth against the Iron Storm Clan and the Dark Elves from Lar. But even with its proud castles and well-armed knights, the Highmark has to remember the old realm of the Light People, if it wants to stand against these enemies.

The Elves of the white tree of Finon Mir have, since the Convocation, cut off all relationships with other people. But their banned sisters, the fighting Morhir, who live in the ruins of the lost elves' keep, Dun Mora, still acknowledge the old realm. Invigorated by the everlasting fight against the marsh and its demons, the Morhir fight wild and resolutely for the light.

The dwarves of the Middle Mountains, far away from their brothers in Windholme and constantly threatened by Mountain Orcs and demons from depth, contribute more to the realm than just their craftsmanship. From the mines of Underhall and the Fireforge come not only the heavily armored axe warriors and famous forgers, but also the siege machines of the realm.

Strategic Information

Now following up is all informations regarding the combat units and buildings of the Realm.

Units

The Realm army is made up from different kinds of units which will be listed below.

SFUnitRealmCraftsman

Craftsman

Hard-working, they are taking care of the construction of the buildings and are simultaneously looking after the provisioning of raw material. In the case of an attack they prove their loyalty and help in defending the bases. Unlike the armed soldiers the craftsman are unarmored and are neither resistant to damage nor will they make good fighters.
Unit Type: Unit Costs:
Resource gatherer and builder 20 - 60 Silver, 0 Lenya, 0 Population
Recruited at: Requirements:
Headquarters None
Offensive Stats: Defensive Stats:
5 - 15 every 1,3s at melee range 100 Health, 100 Mana, 8 Armor
Additional information:
  • Gathers resources and constructs the Realm's buildings.
  • Recruiting costs increase the more workers are already recruited.
SFUnitRealmSoldier

Soldier

They are the backbone of the realm, the basic troops, which constitute the core of any army. They are wearing strong armors from the fine forges of the realm. Not only their iron armor but also their heavy shield provides great protection and their flashing blades are an example of the special sword forging skills of the humans. Apart from their duties in battle, the soldiers are in times of peace also guards in the cities and at the borders of the realm.
Unit Type: Unit Costs:
Melee Fighter 40 Silver, 0 Lenya, 1 Population
Recruited at: Requirements:
Headquarters, Castle Blacksmith
Offensive Stats: Defensive Stats:
5 - 25 every 1,5s at melee range 120 Health, 120 Mana, 8 Armor
SFUnitRealmCrossbowman

Crossbowman

They combine the skills of scouts and marksmen. Their armor gives them the free movement of a ranger, but also provides the necessary protection to survive duel in battle. Even though the crossbows of the humans are not as accurate and long-range as the bows of the elves, they are still a deadly threat to more lightly armored units.
Unit Type: Unit Costs:
Ranged Fighter 60 Silver, 0 Lenya, 1 Population
Recruited at: Requirements:
Headquarters, Castle Workshop
Offensive Stats: Defensive Stats:
12 - 24 every 2,5s at up to 14 meters 150 Health, 150 Mana, 5 Armor
Additional information:
  • Can attack flying units
SFUnitRealmMountedCrossbowman

Mounted Crossbowman

The first attempts after the convocation to reintroduce the cavalry into the army lead to the emergence of these mounted scouts and runners. However, one soon recognized that these cavaliers were capable of much more. Equipped with the advantages of wild equestrian people, these long-distance fighters are hard to get for the enemy and their outstanding speed quickly brings them to the important scenes of events and just as quickly away from them.
Unit Type: Unit Costs:
Cavalry Unit, Ranged Fighter 80 Silver, 0 Lenya, 2 Population
Recruited at: Requirements:
Castle None
Offensive Stats: Defensive Stats:
5 - 15 every 2s at up to 17 meters 250 Health, 250 Mana, 7 Armor
Additional information:
  • Very fast movement
  • Can attack flying units
  • Damage is dealt as direct damage that bypasses all enemy armor.
SFUnitRealmPaladin

Paladin

The knights of the Orders of Dawn, the Iron Falcon or Tiaras have always been steady companions of the Army of Light. In among the realm they combine the mobility of mounted crossbowmen with heavy armor and an unexcelled sword arm. Their faith does not only give them power, but also the ability to effect divine magic against the Undead, which makes them particularly effective against these enemies.
Unit Type: Unit Costs:
Cavalry Unit, Melee Fighter 60 Silver, 60 Lenya, 2 Population
Recruited at: Requirements:
Castle Order Stronghold
Offensive Stats: Defensive Stats:
20 - 30 every 2s at melee range 300 Health, 300 Mana, 12 Armor
Additional information:
  • Very fast movement
  • Takes 75% less damage from black-based attacks and spells
  • Utilizes Ghost Army spell on killed allied troops nearby.
SFUnitRealmMage

Mage

The Order of Dawn had for a long time been looking for a way to protect the Light People from the flying creatures of the dark. Under the leadership of Master Matricus, the Order finally managed to utilize the gryphon taming for more than just a few chosen ones. Thus the mages of the order learned the gryphon flight. They sweep over the battlefield like the wind, unreachable for swords and axes, while they weave their feared mental spells above the heads of the enemies, in order to break the spirit of their adversaries.
Unit Type: Unit Costs:
Flying Unit, Magic Caster 40 Silver, 120 Lenya, 3 Population
Recruited at: Requirements:
Castle Citadel of Wisdom
Offensive Stats: Defensive Stats:
10 - 30 every 2,2s at melee range 300 Health, 300 Mana, 10 Armor
Additional information:
  • Fast movement
  • Casts Shock spells onto enemy targets.
SFUnitRealmRanger

Ranger

The bow skills are the trademark of the elves. They are only lightly armored rangers, but the enormous range and precision of their long bows makes them become deathly long distance fighters. If they are in a good position, the can fully eliminate an attacking army, without it striking a blow.
Unit Type: Unit Costs:
Ranged Fighter 60 Silver, 30 Lenya, 1 Population
Recruited at: Requirements:
Elven Fortress None
Offensive Stats: Defensive Stats:
8 - 28 every 1,5s at up to 20 meters 150 Health, 250 Mana, 6 Armor
Additional information:
  • Can attack flying units
  • Deals double damage against flying units.
SFUnitRealmDruid

Druid

These devoted servants of the forest goddess are the healers of the realm. Her magic equally heals the wounds of humans, elves and dwarves, because the forest goddess does not differentiate in her benevolence. However, these peace-loving priests are rather weak in close combat, therefore a clever commander will hide them behind a solid wall of shields of his soldiers.
Unit Type: Unit Costs:
Magic Caster 30 Silver, 90 Lenya, 1 Population
Recruited at: Requirements:
Elven Fortress Shrine of Elen
Offensive Stats: Defensive Stats:
10 - 20 every 2s at melee range 150 Health, 250 Mana, 5 Armor
Additional information:
  • Casts Healing spells onto allied wounded targets.
SFUnitRealmTreant

Treant

The old guardians of the forests still listen to the call of the elves. Only a few of them will be seen on the battlefields, because not many of their kind are left in Eo. But when they leave the forests upon Elen’s call, they strike the enemies’ hearts with fear. But there is also something they have to fear: the fire. The treants are not only of enormous strengths and robustness, but their old eyes see the true nature of all things. Whoever tries to hide, he will not escape a treant.
Unit Type: Unit Costs:
Melee Fighter 50 Silver, 150 Lenya, 3 Population
Recruited at: Requirements:
Elven Fortress Elder Grove
Offensive Stats: Defensive Stats:
10 - 30 every 2s at melee range 500 Health, 200 Mana, 10 Armor
Additional information:
  • Slow movement
  • Can see and uncloak enemy shadows nearby.
  • Can attack multiple enemies in melee range at once with each attack
  • Takes no damage from ice-based attacks and spells
  • Takes double damage from fire-based attacks and spells
SFUnitRealmDefender

Defender

The defender with his massive shield is the best-armored unit of the realm. Hardly anything penetrates the heavy armor plates of his armor and a wall of shields of defenders is hardly inferior to a brick wall of a fort, since the iron strong arms of the dwarves hold it up. The hammers of the defenders do not cause as much damage as the axes of the elites, but with their robustness and stamina they stand firm as a rock against the enemies.
Unit Type: Unit Costs:
Melee Fighter 80 Silver, 0 Lenya, 1 Population
Recruited at: Requirements:
Warrior Guild None
Offensive Stats: Defensive Stats:
10 - 20 every 1,5s at melee range 200 Health, 120 Mana, 15 Armor
Additional information:
  • Forces enemy units into attacking the Defender instead of other allied units.
SFUnitRealmElite

Elite

One may rightly assert that there is hardly any other close combat fighter that can bear comparison with an Elite. His two Moonsilver Axes are a whirlwind of death and his dwarfish robustness provides his blows with power and his breath with stamina. Demon or Titan, even the mightiest enemies will not forget the blow of an Elite.
Unit Type: Unit Costs:
Melee Fighter 240 Silver, 40 Lenya, 1 Population
Recruited at: Requirements:
Warrior Guild Dwarven Forge
Offensive Stats: Defensive Stats:
15 - 35 every 1,5s at melee range 240 Health, 150 Mana, 9 Armor
Additional information:
  • Takes 75% less damage from fire-based attacks and spells.
  • Every few seconds the next attack applies Divine Bolt automatically to all enemies hit.
SFUnitRealmCatapult

Dwarven Catapult

After the Convocation War, Niethalf’s sons had sworn never again to produce weapons of such destruction power. But when the first forts of the realm were shaken by the siege weapons of its enemies, the dwarves had no other choice. Therefore these creaky monstrosities were rolled to the front line to let loose their shower of stones on the enemies. Unprotected in close combat and slow on the battlefield, these catapults are an easy capture for cavaliers, but their heavy shots smash any defense construction with ease and tear huge gaps among the unfortunate armies, which do not get out of range in time.
Unit Type: Unit Costs:
Siege Unit 250 Silver, 0 Lenya, 3 Population
Recruited at: Requirements:
Warrior Guild Master Armory
Offensive Stats: Defensive Stats:
5x50 + 30 in area every 3,5s at 10 to 32 meters 240 Health, 0 Mana, 10 Armor
Additional information:
  • Can only attack ground units
  • Slow movement
  • Damage is increased by +100% against enemy buildings
SFUnitRealmTitan

Lightbringer

Once in every generation, Tiara, the sun goddess, chooses a paladin who fought under her banner and got killed in self-abandonment. She raises him to the heavens, bathed in holy light, so he can rest at her table and enjoy the glittering dance of the golden goddess. But if the distress of the believers in Tiara ever became unbearable and their calls should reach high up to the heavens, those heroes would rise from her table and descend down on Eo to fight back the waves of darkness with Tiara’s light. Like towers they will rise high above the battlefield, their blades will sweep the servants of darkness aside and their holy flashes will cut trenches through the lines of the enemies. That is how they proclaim the wrath of their goddess--with iron and light.
Unit Type: Unit Costs:
Titan 800 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Headquarters All three headquarter upgrades
Offensive Stats: Defensive Stats:
10 - 40 every 2,5s at melee range 2000 Health, 1000 Mana, 9 Armor
Additional information:
  • Can attack multiple enemies in melee range at once with each attack.
  • The primary attack is hit three times upon each attack.
  • Casts Divine Bolt spells on up to five different enemy targets at the same time.

Buildings

The Realm bases are made up from different kinds of buildings which will be listed below.

SFRealmBuilding008
Headquarters
Main building of the Realm.
Creates craftsmen and Lightbringers.

Researches the Human, Elves and Dwarves expansion.

SFRealmBuilding003
Alchemist
Serves as a drop location for Lenya.
Increases the Lenya gathering efficiency of your craftsmen.
SFRealmBuilding002
Smeltery
Serves as a drop location for Silver.
Increases the Silver gathering efficiency of your craftsmen.
SFRealmBuilding001
Stonemason
Serves as a drop location for Stone.
Increases the Stone gathering efficiency of your craftsmen.
SFRealmBuilding004
Farm / Cattle Farm
Farm: Increases the army population limit by 5 slots.
Cattle Farm: Increases the army population limit by 10 slots.
SFRealmBuilding005
Blacksmith / Workshop

Blacksmith: Unlocks the Soldier for training.
Workshop: Unlocks the Soldier and the Crossbowman for training.

SFRealmBuilding014
Castle
Creates Soldiers, Crossbowmen, Mounted Crossbowmen, Paladins and Mages.
SFRealmBuilding013
Order Stronghold / Citadel of Wisdom
Order Stronghold: Unlocks the Paladin for training.
Citadel of Wisdom: Unlocks the Paladin and the Mage for training.
SFRealmBuilding012
Elven Fortress
Creates Rangers, Druids and Treants.
SFRealmBuilding011
Shrine of Elen / Elder Grove
Shrine of Elen: Unlocks the Druid for training.
Elder Grove: Unlocks the Druid and the Treant for training.
SFRealmBuilding010
Warrior Guild

Creates Defenders, Elites and Dwarven Catapults.

SFRealmBuilding009
Dwarven Forge / Master Armory
Dwarven Forge: Unlocks the Elite for training.
Master Armory: Unlocks the Elite and the Dwarven Catapults for training.
SFRealmBuilding007
Altar of Life
Allows the revival of your avatar, your heroes and companions.
SFRealmBuilding006

Tower
Stationary defensive building that shoots arrows at nearby enemies. Can be upgraded for additional damage and range, healing effects and armor.

Media

Now following a few pictures showing content of the Realm.

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