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The elves are one of the six playable factions in The Order of Dawn, The Breath of Winter and Shadow of the Phoenix. Their benefits, their disadvantages as well as their units and buildings will be shown here.

The Monument

ElvenMonument
The elven monument is created circular and has an elven woman armed with a longbow. The building is surrounded by a small river and has elven ornaments all over it.

When summoning units, the elven monument's statue's eyes glow in a bright green light before materializing elven rune fighters. Like all other Rune Monuments, the elven monument is indestructible but the connection to a rune can be separated by inflicting damage to the building.

Units

Warder

SF1 Warder
When the humans started invading the forests, the elves learned one lesson quickly – no matter how skilled and deadly their archers, it was always possible for an enemy to escape the barrage of arrows and deal a swift death to the otherwise unarmed archer with a sharp blade or other weapon. So the elves began to assign to each archer a warder, sworn to protect their charge’s life in close combat.

Thus began the way of the Warder, who use their formidable fighting skills with the elvish wooden staff to protect the archer entrusted to them. A warder wears little protection, and their staff can do little damage against heavy armour. Their speed and endurance can, however, help them defeat even heavily armoured units, and their spartan lifestyle helps replace their losses quickly.

Stats and requirements

  • Category: Basic Melee Fighter
  • Attack Damage: 5 - 12
  • Attack Speed: 110%
  • Armor Rating: 120 (150)
  • Upgrades: Wood Shield
    Increases armor rating and life of the Warders by giving them a shield.
  • Required buildings: Armory
  • Required resources: 60 Wood

Rangers

SF1 Ranger
Rangers are the backbone of the elven army. The natural bond between elves and the forest gives them the gift to become one with nature, enabling them to sense their prey or enemy’s presence from afar and adjust the trajectory of an arrow to the wind. Rangers can become extremely skilled with the longbow, and what was once used mainly for hunting or defense has become a formidable weapon.

Stats and requirements

  • Category: Basic Ranged Fighter
  • Attack Damage: 9 - 14
  • Attack Speed: 75%
  • Armor Rating: 100
  • Required buildings: Armory
  • Required resources: 50 Wood

Windarcher

SF1 Windarcher
Once an elf has mastered the art of archery by natural means, they can turn to the supernatural world of magic to further perfect their skill. An elf wishing to learn this magic must not only perfect her targetting skills, but also listen to the druids and understand the magic of nature. She can become one with her weapon and one with the wind, enabling her to draw and fire with dreamlike speed and uncanny accuracy.

The training of such a Windarcher under the supervision of a druid takes time and patience - the effort put into such an elf is, however, well worth it on the battlefield.

Stats and requirements

  • Category: Ranged Fighter
  • Attack Damage: 6 - 12
  • Attack Speed: 80%
  • Armor Rating: 100 (110)
  • Abilities: True Shot
  • Upgrades: Icestrike
    All attacks deal minor ice damage but can inflict Ice Burst with a small chance on each hit. Slightly increases armor.
  • Required buildings: Armory, Ailantery, Archery Hall
  • Required resources: 25 Wood, 30 Lenya

Healer

SF1 Healer
Before the greed of the dark races and the madness of the Circle plunged the world into chaos, the way of the elves was one of peace and thoughtfulness. They applied their talents to the healing skills very early, bringing the kindness and comfort of their goddess Elen to the ill and wounded.

When the wars started, the elf healers helped support their comrades in battle. Using their natural magic, they can make the difference between victory and defeat, and no army should go into battle without them.

Stats and requirements

  • Category: Basic Healer
  • Attack Damage: 4 - 8 (5 - 9)
  • Attack Speed: 110%
  • Armor Rating: 60
  • Magic: Healing
  • Upgrades: Elen's Gift
    Slightly increases damage. While being close to forests the costs of spells are reduced.
  • Required buildings: Ailantery
  • Required resources: 55 Lenya

Wintermage

SF1 Wintermage
These servants of the frost draw their strength from the ancient pact between the elves and the winter dragon Aryn. Cenwen, a queen of the elves, once sacrificed herself to him to protect her people from death – and in exchange, the elves received the power of the ice dragon. Only a few, however, are able to harness this power.

Those that are able to survive the test of winter and defeat the cold are also known as the Followers of Aryn. Their skin becomes pale as ice, and their bodies become weak from the turmoils of the great powers they must learn to control. After their training, however, they can use the full power of the ice against their enemies. With this powerful magic, they can cause great damage to an enemy army, freezing the units in their tracks.

Stats and requirements

  • Category: Offensive Mage
  • Attack Damage: 3 - 7
  • Attack Speed: 100%
  • Armor Rating: 70
  • Magic: Ice Burst
  • Upgrades: Elen's Gift
    While being close to forests the costs of spells are reduced.
  • Required buildings: Ailantery, Hall of the Ancients
  • Required resources: 70 Lenya

Druid

SF1 Druid
Only a small minority of elves have the dedication and strength necessary to follow the path of the forest goddess and join the Circle of Druids. Similarly to the Wanderers, they have a particularly strong bond with the forces of nature, but theirs goes ever deeper. There lives are governed by the laws of nature and they server their clan as priest and advisor.

In the wars against the dark ones, the druids learned to use their powers in battle and hurl them against their enemies.

Stats and requirements

  • Category: Expert healer
  • Attack Damage: 4 - 7
  • Attack Speed: 110%
  • Armor Rating: 80
  • Magic: Aura of Healing, Hallow
  • Upgrades: Elen's Gift
    While being close to forests the costs of spells are reduced.
  • Required buildings: Ailantery, Hall of the Ancients
  • Required resources: 100 Lenya

Wanderer

SF1 Wanderer
All elves live with a strong connection to nature. There are, however, a few whose connection is stronger and more intimate, becoming a magical bond between elf and the forest. These few spend hours, days, even months wandering among the magnificent trees, listening to the rustling of leaves and the creaking of the trees, learning the language of nature, until they become one with the forest.

Some of these chosen ones become druids, servants of the goddess Elen, whereas others stay more down-to-earth and become the best trackers and rangers under the sun. These few are known to the elves as Wanderers. They are experienced archers, protected by the powers of the forest, a protection they can offer to their colleagues and allies as well. Only very few elves can master these powers, and they are often the subject of legends and song.

Stats and requirements

  • Category: Expert Ranged Fighter
  • Attack Damage: 10 - 19
  • Attack Speed: 85%
  • Armor Rating: 180
  • Magic: Ice Shield (with upgrade)
  • Upgrades: Frostshield
    Wanderers get an ice dagger for melee fights and can cast Ice Shield on allied units. Increases ice resistance by 175.
  • Required buildings: Armory, Iron Armory, Archery Hall
  • Required resources: 45 Wood, 45 Iron

Protector

SF1 Protector
As the dark races swept across the continent, any previous wars Fiara had seen paled in comparison. It was at this time that the old races came together and made a pact to face the new enemy together. Out of this alliance was born the path of the Protector. Using the human and dwarf metals, the elves learned to make armour and weapons, and a new method of fighting was born.

The Protectors were able to drive back the armoured hordes of darkness and saved the elves from destruction.
In close combat, the protectors are even more effective than the warders, despite not being as heavily armoured as many units of other races. The elves mastered metallurgy, but never took to the art of mining. Since they do not like to work underground, out of the sunlight, they must buy the metal for their armour and weapons from other colonies.

Stats and requirements

  • Category: Expert Melee Unit
  • Attack Damage: 11 - 18
  • Attack Speed: 100%
  • Armor Rating: 180
  • Upgrades: Aryn's Wrath
    Increases ice resistance by 175 and equips a sword that can deal Ice Burst on strikes.
  • Required buildings: Armory, Iron Armory
  • Required resources: 80 Iron

Treant (Titan)

SF1 Treant
In the eternal forests of the Finon Mir they wander through the wood’s shadows and in the quiet and forgotten groves the silently hold watch over ponds and clearings. In Elen’s name they have been entrusted with guarding the forests long before the elves had first seen the light of day and they are more knowledgeable in the secret lore of the Lady of Rain than any other creature in this world. Like their goddess, the Treants live a withdrawn and gentle life, unaffected by the petty quarrels of the people and the realms of the wider world. But when the elvenfolk was drawn into the struggle and intrigues of war and almost trampled down under the boots of the dark armies, they rallied to the side of Elen’s children. They left the tranquillity of their forests to face the hordes of the enemy and stand side by side with the elves on the Godwall against the tides of darkness.

From that time onwards the elves could call on them in time of need. Wherever the people of the elves are threatened, the wise and mighty Treants are at their side. Nothing can break this bond, for its roots reach as deep as those of the ancient forests themselves.

Stats and requirements

  • Category: Titan Unit
  • Attack Damage: 6 - 11
  • Attack Speed: 90%
  • Armor Rating: 250
  • Magic: Aura of Endurance
  • Upgrades: Powerful Elf Titan
    Enhances life and damage of the titan and allows unit to reproduced upon death.
  • Required buildings: Great Headquarters
  • Required resources: 700 Wood, 300 Lenya

Pixie

SF1 Pixie
These small woodland spirits are more inclined to tricks and dancing than battle. But to compensate for their life of ease and the pixie dust with which they can perform small wonders, they have promised the Goddess Elen to fight on the side of their elf sisters if their lives should be threatened. Since the days of the circle the little pixie warriors have hardly had time to rest as their promise continually calls them into battle. And anyone who mocks them because of their size and daintiness will suffer a nasty surprise, just as is to be expected from pixies.

Stats and requirements

  • Category: Swarm Unit
  • Attack Damage: 8 - 10
  • Attack Speed: 100%
  • Armor Rating: 50
  • Required buildings: Pixie House
  • Required resources: 60 Food (for 10 Pixies)

Stormbringer

SF1 Stormbringer
In times of peace these priestesses work to balance the powers of nature and calm the angry elements if they were to threaten an elves settlement. But when a mortal power draws up against their sisters, the priestesses leave their wind temple and become stormbringers who hurl the combined anger of nature against the fortresses of their enemies.

Stats and requirements

  • Category: Siege Unit
  • Attack Damage: 9 - 23
  • Attack Speed: 100%
  • Armor Rating: 100
  • Magic: Siege Nature Magic
  • Required buildings: Wind Temple
  • Required resources: 140 Wood, 120 Lenya

Buildings

To create a good army, a good base is required first. See below what buildings the elves have to do so.

Headquarters

  • Small Headquarters
    Unlocks some advanced buildings and allows size increase of light rune armies to 30 units.
  • Medium Headquarters
    Unlocks some elite buildings and allows size increase of light rune armies to 50 units.
  • Large Headquarters
    Allows the training of a titan unit (Treant) and allows size increase of light rune armies to 80 units.

Resources

  • Woodcutter's Hut
    Gathers wood from nearby forests.
  • Forester
    Plants new trees that will grow over time until being ready to be used by woodcutters.
  • Lenya Gatherer
    Gather's Lenya from nearby plants.
  • Hunting Lodge
    Gathers food from nearby wildlife creatures.
  • Gatherer's Hut
    Gathers food from nearby berry bushes.
  • Master Woodcutter
    Gathers wood from nearby forests with faster speed.
  • Hunting Guild
    Gathers food from nearby wildlife creatures with faster speed.
  • Sawmill
    Refines wood and doubles the amount of wood gathered.
  • Food Store
    Refines food and doubles food gained. Unlocks mana and health regeneration for elven units.

Military

  • Pixie House (SotP)
    Quickly creates Pixie units up to 10 at a time.
  • Wind Temple (SotP)
    Produces the Stormbringer unit.
  • Armory
    Allows training of basic elven warriors and researches Wood Shield upgrade.
  • Ailantery
    Allows training of basic elven mages.
  • Archery Hall
    Unlocks Windarcher and Wanderer unit and researches Icestrike upgrade.
  • Hall of the Ancients
    Unlocks Wintermage and Druid unit and researches Elen's Gift upgrade.
  • Iron Armory
    Unlocks Protector and Wanderer and researches Frostshield and Aryn's Wrath upgrades.
  • Archer Tower
    Passively shoots arrows at nearby enemies.
  • Frostbringer
    Passively shoots freezing ice magic at nearby enemies.

Gallery of all buildings

Passive

As all races the elves do have passive ability.  While being in close proximity to forests, all elves take less damage from all physical attacks and enemy spells have a higher chance to be completely withstood. The effect persists a few seconds after leaving the forests but then perishes until getting close to forests again.

Stats

The elven units do have their base stats such as damage and armor. However their attributes are not static but instead scale with the units level. See below how the attributes are changed for elves when leveling up:

  • Strength: 20 + 1 X lvl
  • Stamina: 15 + 1 X lvl
  • Dexterity: 40 + 1 X lvl
  • Agility: 40 + 2X lvl
  • Intelligence: 30 + 1 X lvl
  • Wisdom: 40 + 2X lvl
  • Charisma: 30 + 2X lvl
  • Fire Resistance: 20 + 1 X lvl
  • Ice Resistance: 40 + 2X lvl
  • Black Resistance: 20 + 1 X lvl
  • Mind Resistance: 35 + 1 X lvl

Media

Units

Buildings

Author's Note

  • All entries with (SotP) are only available with the Shadow of the Phoenix installed and while playing in the Shadow of the Phoenix Campaign or the Free Game.


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