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Quests
Since Spellforce is not only a RTS game, but also a RPG game it includes quests. And lots of them. These can give everything from money, items and experience points. Quests are tasks given to you by NPCs, they are divded into two broad categories. Main quests, and side quests. Main quests, as the name implies, are central to the plot of th egame, and completing them will move the game along. Side quests are totally optional, but many of them offer very nice bonuses.
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Spellforce-The Order of Dawn
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The Lost Rune (Prologue)
Spellforce-The Breath of Winter
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main quests
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side quests
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Spellforce-Shadow of the Phoenix
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Spellforce 2: Shadow Wars
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Main Quests
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Act:Shadow Dance
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Act:Threatened Homelands
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Chapter: Nightsong and the message for the King
Chapter: The Catapults of Underhall
- The Sobering Up Potion
- The Ambassador of the Dwarves
- In the Home of the Dwarves
- Ruler of Underhall
- Open the Inner gates
- The Eastern Lever
- The Heart of Niethalf
- Windhammer's Redemption
- Down with Iuan
- The Way out of the mine
- Through the Mine (Part 1)
- Through the Mine (Part 2)
Chapter: Rescue for the Iron Fields
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- Nightsong's kidnapping
- Nightsong has disappeared, kidnapped by opponents of the Dark Elves. You promised her her revenge so you have to rescue her before going to the Bulwark
- Matricus and the Griffons
- Matricus has guided a group of Griffons to the siege of the Bulwark, but they got separated from the main force. Rescue them and, if Matricus survives, these forces are at your command.
- Through the Bulwark
- With the pass in Norimar collapsed th only way to The Iron Fields leads through the Needle and it's Bulwark, the border fortress of the Iron Storm clan. Break through the Bulwark to reach the portal leading to The Iron Fields.
- Against the Shadows
- You arrive at the Iron Fields to find the border wall destroyed and Shaikur besieged. But first you have to defend your fragile landing base against the attacks from your hidden foes, the Shadows.
- Shaikur
- Shaikur, the Shaikan fortress has been occupied by Sorvina's forces and Ur seems defeated. Storm the fortress and drive the attackers away.
Act: Ur, the Patriarch
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Chapter: The Clans
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Chapter: The Shadowring
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Chapter: The Black Mirror
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Chapter: The Storm on Dragh'Lur
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- The storm begins
- Convince the Iron Lord to commence the attack on Dragh'Lur
- Through the Sanctuaries
- Cross the Sanctuaries of Tuscari and invade Dragh'Lur from the south.
- The armies of the Realm are still blockking the Iron Fields, to break through them would bring the Clans between two fronts. That is why the Iron Lord has decided to take the southern route through the sanctuaries of Tuscari.
- The Stone God
- Accept the tests of the Stone God, southeast of the orc town at the gate of swords, and pass them.
- The treasure of the western camp
- Capture the treasure of the beastcamp in the southwest.
- The treasure of the eastern camp
- Capture the treasure of the beastcamp in the southwest(?).
- The Iron Lord
- The Iron Storm clan has joined forces with you, but their loyalty depends on the approval of their Iron Lord has to your cause. He has to survive for them to remain loyal.
Spellforce 2: Dragon Storm
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