Since Spellforce is not only a RTS game, but also a RPG game it includes quests. And lots of them. These can give everything from money, items and experience points. Quests are tasks given to you by NPCs, they are divded into two broad categories. Main quests, and side quests. Main quests, as the name implies, are central to the plot of th egame, and completing them will move the game along. Side quests are totally optional, but many of them offer very nice bonuses.
Spellforce-The Order of Dawn
main quests
The Lost Rune (Prologue)
At the Wildland Pass
Return To Greyfell
Marcia
The Battle Of Stonewell
Into The Greydusk Vale
Border Warfare
The Mask Of Belial
The Howling Mounds
The Whispering City
The Pheonix
On The Godswall
Four Time Shards
Wolf And Dragon
Through The Rift
Counter-Attack
The End Of The Order
Bladestorm
To Urgath
The Breathing Wood
The Circle Closes
Spellforce-The Breath of Winter
main quests
The resistance
The battle for Mirraw Thur
Janina's curse
The echo swamps
Refuge in the north
Escape to the ice
Ice and fire
The crimson empire
The burning rock
The shadowblade
To the abyss
Into the abyss
Winter dragon
side quests
Battle against the wumpus
The price of life
Murder of the high priestess
The signet of the beast
The masked one
Bone craver
Spellforce-Shadow of the Phoenix
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Spellforce 2: Shadow Wars
Main Quests
Act:Shadow Dance
Act:Threatened Homelands
Chapter: Nightsong and the message for the King
- The Supply Unit
- The first commmand
- Through the undead
- The Vault of the Undead
- To Rushwater Downs
- Rescue for Lyaine
- Falkmar
- To Norimar
- On the way to the Falcons of Norimar
- The First Watchfire
- The Second Warchfire
- The Third Watchfire
- The Fourth Watchfire
- To Sevenkeeps
- The Horn of the Falcons
- Secure the Horn
- The Horn must sound
- Return to the Castle
- Master Matricus
- Against the Iron Storm
- Defend Lyraine
- The end of the attacks
- Return to Matricus
- The Old Order Stronghold
- The Portal Stone
- The King of the Highmark
- A Friend
- The Supply Unit
Chapter: The Catapults of Underhall
- The Sobering Up Potion
- Talk to Jared
- The Respect of the Priests
- The Favor of the Craftsmen
- Bitter Lye
- Crystal Vial
- Jared's Mixture
- The Ambassador of the Dwarves
- In the Home of the Dwarves
- The Power of the Portal Stone
- To Underhall
- Ruler of Underhall
- Open the Inner gates
- The Eastern Lever
- The Heart of Niethalf
- Windhammer's Redemption
- Down with Iuan
- The Way out of the mine
- Through the Mine (Part 1)
- Through the Mine (Part 2)
- The Sobering Up Potion
Chapter: Rescue for the Iron Fields
- Nightsong's kidnapping
- Nightsong has disappeared, kidnapped by opponents of the Dark Elves. You promised her her revenge so you have to rescue her before going to the Bulwark
- Matricus and the Griffons
- Matricus has guided a group of Griffons to the siege of the Bulwark, but they got separated from the main force. Rescue them and, if Matricus survives, these forces are at your command.
- Through the Bulwark
- With the pass in Norimar collapsed th only way to The Iron Fields leads through the Needle and it's Bulwark, the border fortress of the Iron Storm clan. Break through the Bulwark to reach the portal leading to The Iron Fields.
- Against the Shadows
- You arrive at the Iron Fields to find the border wall destroyed and Shaikur besieged. But first you have to defend your fragile landing base against the attacks from your hidden foes, the Shadows.
- Shaikur
- Shaikur, the Shaikan fortress has been occupied by Sorvina's forces and Ur seems defeated. Storm the fortress and drive the attackers away.
Act: Ur, the Patriarch
Chapter: The Clans
Chapter: The Shadowring
Chapter: The Black Mirror
Chapter: The Storm on Dragh'Lur
- The storm begins
- Convince the Iron Lord to commence the attack on Dragh'Lur
- Through the Sanctuaries
- Cross the Sanctuaries of Tuscari and invade Dragh'Lur from the south.
- The armies of the Realm are still blockking the Iron Fields, to break through them would bring the Clans between two fronts. That is why the Iron Lord has decided to take the southern route through the sanctuaries of Tuscari.
- The Stone God
- Accept the tests of the Stone God, southeast of the orc town at the gate of swords, and pass them.
- The treasure of the western camp
- Capture the treasure of the beastcamp in the southwest.
- The treasure of the eastern camp
- Capture the treasure of the beastcamp in the southwest(?).
- The Iron Lord
- The Iron Storm clan has joined forces with you, but their loyalty depends on the approval of their Iron Lord has to your cause. He has to survive for them to remain loyal.
Spellforce 2: Dragon Storm
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