Listing of basic capabilitys and their talens of an character, i.o. a ability tree.
Combat arts
Edit
| Level
| Name
| Effect
| Cooldown
| D & A required
|
| 1.
| Berserk
| Temporary massive damage.
| 120
| 25 & 25
|
| 2.
| Blessing
| Heal yourself.
| 120
| 31 & 33
|
| 4.
| Shelter
| Temporary magic resistance.
| 120
| 33 6 39
|
| 6.
| Durability
| Temporary reduces damage you deal and take.
| 120
| 36 & 45
|
| Level
| Name
| Effect
| Cooldown
| S & E required
|
| 1.
| War Cry
| Increases your melee damage and also up to 9 allies for short time.
| 120
| 25
|
| 2.
| Benefactions
| Heals for 100 HPs and also up to 9 allies.
| 120
| 26
|
| 4.
| Patronize
| Short strong magic resistance that also affects up to 9 nearby allies.
| 120
| 32
|
| 6.
| Endurance
| Shortly reduces damage you deal and take and also affects up to 9 nearby allies.
| 120
| 40
|
| Level
| Name
| Effect
| Cooldown
| S & D required
|
| 1.
| Trueshot
| Short damage boost to ragned attacks.
| 120
|
|
| 2.
| Salvo
| Ranged attacks also damage hostile adjacent targets for a short time.
| 120
| 31 & 33
|
| 4.
| Steelskin
| Immunity to ranged projectiles.
| 120
| 32 & 36
|
| 6.
| Salve
| Shoots multiple targets for a short time.
| 120
| 36 & 45
|
Note that increasing a talent rank does not grant you directly access to a spell, instead it allows you cast spells from that school up to that rank.
Also note that some spells don't have low level versions of them.
Stat requirements for levels
|
| 2.
| 3.
| 4.
| 5.
| 6.
| 7.
| 8.
| 9.
| 10.
| 11.
| 12.
|
| Intelligence
| 26
| 28
| 31
| 35
| 40
| 46
| 54
| 62
| 72
| 83
| 95
|
| Wisdom
| 26
| 27
| 29
| 31
| 34
| 37
| 41
| 45
| 50
| 55
| 60
|
| Level
| Name
| Effect
| Cost
| Casting
| Range
| Cooldown
|
| 1.
| Pain
| Damages target unit.
| 15
| 1
| 15
| 2
|
| 2.
| Aura of weakness
| Weakens hostiles strenght, thus reducing their damage.
| 4
| 1
| 12
| 2
|
| 3.
| Extinct
| Kills all enemies in the area with less HPs than spells strenght.
| 26
| 1
| 15
| 2
|
| 4.
| Death
| Causes extremly high damage on target.
| 66
| 2
| 15
| 6
|
| 6.
| Pestilence
| Target unit slowly looses health until dies.
| 20
| 1
| 15
| 2
|
| 8.
| Zone of Pain
| All enemies in the target area suffer damage.
| 50
| 1
| 15
| 6
|
| 10.
| Aura of Asphyxiation
| Reduces hostiles endurance thus reducing their maximum health.
| 6
| 1
| 12
| 2
|
| 12.
| Soul fire
| Damages target and hostiles adjent to it.
| 10
| 1
| 15
| 2
|
Necromancy
Edit
| Level
| Name
| Effect
| Cost
| Casting
| Range
| Cooldown
|
| 1.
| Skeleton
| Summons a skeleton that protects the caster.
| 15
| 3
| 15
| 6
|
| 2.
| Lifetap
| Target unit suffers damage, which is added to the caster's health.
| 24
| 1
| 15
| 2
|
| 3.
| Death Grasp
| The caster unit has a high probability of surviving deadly injuries
| 20
| 1
|
| 2
|
| 4.
| Undead Goblin
| Summon an undead goblin that protects the caster. It heals itself when doing damage.
| 18
| 3
| 15
| 6
|
| 6.
| Raise Dead
| Reanimates your own recenlty died units as weaker skeletons in an area.
| 32
| 1
| 15
| 2
|
| 8
| Aura of lifetap
| Leeches life from hostiles in aura while adding it to the caster.
| 6
| 1
| 12
| 2
|
| 10.
| Summon spectre
| Conjures a spectre that protects the caster and can cast Pain.
| 48
| 3
| 5
| 6
|
| 12.
| Apparent
| The caster appers to be dead for opponents, until he moves or uses any of his abilities.
| 40
| 1
| 0
| 2
|
| Level
| Name
| Effect
| Cost
| Casting
| Range
| Cooldown
|
| 1.
| Aura of slow fighting
| Enemies will fight slower.
| 3
| 1
| 12
| 2
|
| 2.
| Poison
| Target unit suffers damage over a long period of time.
| 25
| 1
| 15
| 2
|
| 3.
| Aura of inflexibility
| Makes hitting enemies easier.
| 4
| 1
| 12
| 2
|
| 4.
| Destruction of white magic or something
| Removes all white magic effects on target and prevents it to be affect by white magic for a short time.
| 18
| 1
| 15
| 2
|
| 6.
| Aura of Slow
| Reduces enemies movement speed.
| 5
| 1
| 12
| 2
|
| 8.
| Dark curse
| Makes target less resistant to black magic.
| 22
| 1
| 15
| 2
|
| 10.
| Aura of Despair
| Aura does something to opponents, jay.
| 6
| 1
| 12
| 2
|
| 12.
| Inability
| Target can't be healed for a short time.
| 20
| 1
| 15
| 30
|