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The Order of Dawn

Spellforce order of dawn

Developer(s)
Phenomic
Publisher(s)
Encore, Inc
Release Date
28/11/2003
Genre(s)
Real-time strategy, role-playing video game
Engine
KRASS Engine

SpellForce: The Order of Dawn is a combination real-time strategy and role-playing video game game developed by German game developers Phenomic and released on 16 December 2003 in Europe and 11 February 2004 in North America.

The original game was followed by two expansions: SpellForce: The Breath of Winter in 2004 and SpellForce: Shadow of the Phoenix in 2005. The main game and the first expansion were later released as theSpellForce Gold Edition, the SpellForce Platinum Edition includes all three games.

Introduction: Edit

A long time ago, a circle of mages came together to end the chaos in the world and thus bring peace. This alliance of 13 magicians did not only plan a golden era, but they also devised a plan to bring ultimate control of all ancient forces to one of them. The Plan of 500 Years. That is how long it was supposed to take, until a “dark roamer“ was to give one circle mage the power to bind all forces of the world in a ritual, the Convocation, and thus acquiring almightiness.


However, in their hunger for power the circle turned on one another and their peace shattered. A few years before the ritual was to be conducted, a devastating war broke out leaving no race untouched.Only one mage would become almighty. Finally the “dark roamer“ appeared with his magnificent gleaming tail, up in the darkness of the night’s sky, and the days of the Convocation had arrived.

Each of the circle mages began his ritual of convocation, to become the chosen one, but the Eternal Flames – energies that flow through the world and its inhabitants – were too powerful to be held by just one individual. The Eternal Flames that once held the world together began to rip it apart. Afterwards fragments of the continents are all that remained. Left over pieces of a formerly flourishing world were now floating through nonentity, connected by means of magical stones and portals.

Rohen, one of the circle mages, starts to reconstruct what is left. He explores the different pieces and gathers attendants; he calls their community the “Order of Dawn”. Their aim is to rebuild the shattered world.

Eight years after the Convocation, Rohen marks the start, changing the fate of the world for all times. He evokes the power of the rune. However, what hidden knowledge does this circle mage have?

Game Features: Edit

  • Innovative game design: The unique mixture of RTS and RPG elements offers a brand new game experience.
  • High degree of identification with the hero-avatar, whose skills and strengths can be improved by the player
  • Click’n’Fight: This revolutionary control system guarantees instant action, the best possible overview and completely new tactical possibilities in battle
  • 6 races – Humans, Dwarves, Elves, Dark Elves, Orcs and Trolls – that can be used simultaneously (!) to build settlements and fight battles
  • More than 30 different enemy races, from cowardly goblins to powerful demons and dragons
  • A multitude of spells, divided into different categories of magic (white, black, elemental, etc.)
  • Persistant game world with continuous, gripping storyline and myriad sub-quests
  • Awe-inspiring 3D graphics with zoom levels from isometric to 3rd-Person-views
  • Great fun

Characters Edit

Main article: Characters/Spellforce

The Circle Mages Edit

  • Yria from the Light (Elf)
  • Zahaar the Snake (Dark Elf)
  • Undergast the Weaver (Human)
  • Silverhand the Master of Mirrors (Human)
  • Uram the Red (Human)
  • Shar from the Islands (Human)
  • Raith the Black (Dark Elf)
  • Isgrimm the Smith (Dwarf)
  • Ianna the Singer (Human)
  • Gor the Changer (Orc)
  • The Flutist (Human)
  • Rohen (Human)
  • Hokan Ashir (Human)

The Circle of Guardian Edit

Hirin, The Rider

  • Stands for wind, storm, course of time, transitoriness, freedom.
  • Soul carrier, dream messenger
  • Called by: all peoples (death messenger, dream), nomads
  • Signs: a lonely rider, the hour-glass, a black horse, the falcon, the wolf

Niethalf, The Smith

  • Stands for forging and construction handicraft, hardness, strength, courage, war.
  • World smith, master of the eternal hearth, master of the fight.
  • Called by: all light peoples (warrior), main god of the dwarves
  • Signs: an armoured smith, hammer, anvil, the bear, the eagle, moon silver, steel

Elen, The Lonely One

  • Stands for nature, inshore waters, rain, fog, mystery, wisdom, silence, healing, art, Rainwoman, fog weaver, singer at the river
  • Called by: all light peoples (nature/farmer, healing), main goddess of the elves
  • Signs: a slim woman with long white hair, white female wolf, the owl, the yew

Zerbo, The Fiddler

  • Stands for cunning, deception, trade, music, dexterity, thief art, Fiddler, the entertainer in the mirror, rag prince, snow-white fool
  • Called by: humans (thieves, entertainers), traders, gypsies
  • Signs: a lonely fiddler, black cat, the crow, a mask, the fencer, a black-haired youth, a fool with snow-white hair

Shanna, The Weaver

  • Stands for business, home, health, family, healing, softness, Mother, Sister, The Good-natured One, The Gentle Hand
  • Called by: humans (goddess of the people, healing), craftsman, farmer
  • Signs: the woman at the loom, a grey cat, the pigeon, the oak

Ereon, The Scribe

  • Stands for knowledge, education, medicine, research, neutrality, justice, Master of the book, the mediator, protector of the Arcanes, the fair one
  • Called by: all light peoples (scholar, sorcerer), judges
  • Signs: the writer, the feather, the scales, the book and the sword, the raven, the man in grey or white robe

Tiara, The Dancer

  • Stands for the sun, vitality, light, the good, hope, internal strength, warmth, fire, passion, Dancing flame, heaven guardian, the golden one, the radiant one
  • Called by: all light peoples, (sun, the good), main goddess of humans (after Aonir).
  • Signs: one gold decorated dancer, the flame, the sun, a circle, gold

Nor, The Silver Weaver, The Silent One

  • Stands for moon, night, silent, sleep, forgetting, cold
  • Sees itself now as knowledge, clarity, power, truth, master of the night
  • Earlier called: master silver crescent, the silver one, the cold eye
  • Of his current followers: master of the night, the only seeing, silver weaver
  • Called by: all dark peoples (knowledge), main god of the dark elves
  • Signs: a black dressed sabre fighter, the moon, the crescent, cold salt water, a silver net, a silver spider, silver

Zarach, The Growing (Earlier Ulm, The Welfare Worker)

  • Stood for: growth, variety, animals and creatures
  • Sees itself now as creator, innovator, growing, conqueror.
  • Earlier called: World tree, the multicolour
  • Of his current followers: the claw, drinker of the world blood, the dark storm, iron root, blood fire.
  • Called by: main god of the orcs and trolls.
  • Signs: the red claw, the black root, fire, blood, iron, a claw-shaped tree without branches

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