SpellForce 3 is the third series of the SpellForce franchise developed by Grimlore Games.
The storytelling will take place around 500 years before the Convocation and hence the world is not yet shattered into islands but remains a whole continent. The game is set in Nortander where the player has to gather influence among the human houses. A new plague is running wild within the realm but while most inhabitants seek for salvation within religion, it is up to the avatar to solve this crisis. But there might be more to it than meets the eye.
Base building was announced to be bound to sector-based advancing instead of the mechanics from previous Spellforce titles. This also includes resource management, e.g. you sometimes need to mine ore in one sector and transport it to other sectors to refine it into iron bars which can then be used for other things. There are three playable fractions (orcs, humans and elves). All factions' units have a typical stone-paper-scissor mechanic, e.g. bowmen are good versus infantry but weak versus cavalry.
The avatar can be chosen from different presets e.g. bulky, skinny, facial features and hair styles in either female or male gender. There are many characters from previous game that can be found in SpellForce 3 such as future mages of the circle as companions. Together you can travel among the Nortander realms and explore old shaper ruins and magicial places.
There are lots of different skills and abilities as well powerful artefacts to perfectly individualize your personal character and skill combinations. In the game there are many tasks and quests to be done with promising rewards and with lots of more background information about the Bloodburn, the Wolf Guard and the Shaper empire and so many more.
- While the previous games had a more easygoing attempt into telling their stories SpellForce 3 attempts to be more adult in terms of storytelling and background info.
- The game has a multiplayer mode where players can cooperate into player versus A.I. or other players.
The game was first presented at GamesCom 2014 with a footage . The details were revealed at GamesCom 2015. The game was held as an open beta during 2017 giving insight into early game contents before being released at December 7 in 2017.