FANDOM


In the games of the second SpellForce series there are lots of different spells and abilities, that one avatar or hero could use to obliterate the enemies. However there are lots of different requirements and other stats that need to be looked at. Thus this article sums up all necessary information regarding skills in SpellForce 2: Shadow Wars, SpellForce 2: Dragon Storm, SpellForce 2: Faith in Destiny and SpellForce 2: Demons of the Past.

Base Stats

Those stats are of absolute importance and ignoring them will lead to your character's demise sooner or later.

  • Health
    The character's current and maximum life points which indicates how much ingoing damage a character can sustain before being defeated and killed on the battle fields.
  • Mana
    The character's current and maximum mana points. Mana is used to cast spells and abilities. When not having enough mana reserves the character is unable to cast new or to sustain channeled abilities.
  • Armor
    The amount of physical damage that can be absorbed from each attack. If the ingoing damage is lower than the armor, the attack is repelled entirely.

Special Effects

In SpellForce 2 there are a lot of different buffs and debuffs that can be active simultaneously. They are indicated by a keyword first (e.g. Scatter Magic) and then with a more detailed additional info that might vary from effect to effect. For example: Scatter Magic will always have the effect of being able to cast spells on multiple targets but the number of maximum possible targets might vary depending on the unit.

A list of keywords and their general function will now follow:

  • Armor Breaker: Attacks ignore a percentage of target armor.
  • Blood Forged: Increases all damage done with blood damage.
  • Blood Resistance: Decreases all damage taken from blood magic spells and attacks.
  • Calming: Reduces the probability of being attacked by enemies.
  • Charmer: Taking melee damage hypnotizes the attacker shortly.
  • Corrosive: Taking melee damage reduces the attackers armor.
  • Dark Energy: Taking melee damage deals black damage to the attacker.
  • Dark Resistance: Decreases all damage taken from black magic spells and attacks.
  • Elemental Bane: Increases the damage dealt to elementals.
  • Energy: Reduces all ability cooldowns.
  • Famous: Increases the probability of being attacked
  • Fire Resistance: Decreases all damage taken from fire magic spells and attacks.
  • Freeze: Taking melee damage will stun the attacker for a short time.
  • Frosty Breeze: Taking melee damage will freeze the attacker for a short time.
  • Healing Power: Increases the amount of health restored by healing effects.
  • Hunter's Instinct: Increases the damage dealt to wildlife creatures and animals.
  • Ice Resistance: Decreases all damage taken from ice magic spells and attacks.
  • Judgement: Increases the damage dealt to demons.
  • Life Eater: Taking melee damage will steal some health from the attacker.
  • Life Thief: Restores a percentage of melee damage dealt as health points.
  • Lightflooded: Increases the damage dealt to undead creatures.
  • Magic Eater: Taking melee damage will steal some mana from the attacker.
  • Mental Power: Increases the mana regeneration passively.
  • Mental Resistance: Decreases all damage taken from mental magic spells and attacks.
  • Power of Darkness: Increases all damage done with black damage.
  • Power of Fire: Increases all damage done with fire damage.
  • Power of Ice: Increases all damage done with ice damage.
  • Power of Mind: Increases all damage done with mental damage.
  • Precision: Increases ranged damage dealt by a percentage.
  • Purifying: Increases the damage dealt to beast enemies.
  • Recovery: Increases the health regeneration passively.
  • Regeneration: Increases health and mana regeneration passively.
  • Scatter Magic: Enables the simultaneous casting of spells on multiple targets.
  • Skystrike: Increases the damage dealt to flying enemies.
  • Smashing: Attacks do hit the primary target multiple times.
  • Strength: Increases melee damage dealt by a percentage.
  • Sweeping Blow: All attacks will hit multiple nearby targets.
  • Wrath of the Gods: Taking melee damage deals damage over time to the attacker.

Skill Trees

In SpellForce 2 abilities are learned through leveling up in your skill trees. Upon having spent a point in said trees, the avatar or hero will be given a new ability instantly. This might either be access to new equipment, the access to a new ability or the improving of an already learned ability to a mastered ability. In SpellForce 2: Shadow Wars there were only the Combat and Magic trees but with SpellForce 2: Dragon Storm the Shaikan tree was added ever since.

Combat Tree

Each spent skill point in this skill tree will grant 240 maximum health and 160 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Combat).

SF2Combat001
SF2Combat002 SF2Combat011
SF2Combat003 SF2Combat007 SF2Combat012 SF2Combat016
SF2Combat004 SF2Combat005 SF2Combat006 SF2Combat008 SF2Combat009 SF2Combat010 SF2Combat013 SF2Combat014 SF2Combat015 SF2Combat017 SF2Combat018 SF2Combat019

Magic Tree

Each spent skill point in this skill tree will grant 160 maximum health and 240 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Magic).

SF2Magic001
SF2Magic002 SF2Magic011
SF2Magic003 SF2Magic007 SF2Magic012 SF2Magic016
SF2Magic004 SF2Magic005 SF2Magic006 SF2Magic008 SF2Magic009 SF2Magic010 SF2Magic013 SF2Magic014 SF2Magic015 SF2Magic017 SF2Magic018 SF2Magic019

Shaikan Tree

Each spent skill point in the left and the center column will grant 240 health and 160 mana. Each skill point spent in the right columns will grant 160 maximum health and 240 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Shaikan).

SF2Shaikan001
SF2Shaikan002 SF2Shaikan005
SF2Shaikan003 SF2Shaikan004 SF2Shaikan006 SF2Shaikan007