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In SpellForce 3 lots of abilities and attacks will not just deal damage or restore health to a target. Instead most of them will grant effects that last for a longer time and that have effects during that period. This is important to know because some abilties even benefit from having another effect already onto a target, e.g. Deathblow deals lots of more damage to a target that's currently stunned.

Buffs

These are status effects that are to be considered positive effects to the affected unit.

Regeneration

Regeneration

Continously restores health points over time.
Hastened

Hastened

Increases the affected unit's attack and movement speed.
Armored

Armored

Increases the affected unit's resistances.
Invulnerable

Invulnerable

Renders the affected unit entirely immune towards all damage.
Immunity against silenced

Cannot be silenced

The affected unit cannot be silenced.
Immunity against interrupts

Cannot be interrupted

The affected unit cannot be interrupted while casting abilities.
Immunity against instant-kills

Cannot be killed instantaneous

The affected unit is unaffected towards instant-killing effects.
Immunity against stuns

Cannot be stunned

The affected unit is unaffected by stunning effects.
Immunity against negative effects

Unaffected by negative effects

The affected unit is unaffected by any negative effects.

Debuffs

These are status effects that are to be considered negative effects to the affected unit.

Weakened

Weakened

Decreases the affected unit's resistances.
Impaired

Impaired

Decreases the affected unit's attack and movement speed.
Silenced

Silenced

Prevents the target from using abilities and turns of aura effects.
Bleeding

Bleeding

Deals additional pure damage over time to the affected target.
Stunned

Stunned

Target is unable to attack, move or to use abilities while downed.
Immobilized

Immobilized

Target is unable to move but can still attack and cast abilities.
Apathetic

Apathetic

Target is unable to perform any action.
Taunted

Taunted

The affected target is forced to attack a specific unit.
Marked for death

Marked for death

Target is inflicted with an effect that can kill instantly.
Weakened

Unaffected by positive effects

The affected target cannot be affected by any positive effect.

Removals

There are ways of removing effects from enemies and allies: Purging and cleansing. To prevent them from activating in the first place, enemy actions could also be interrupted.

Interrupt

Cancels a spell a targeted enemy is currently casting.

Purge

Upon being purged all positive effects will be removed from the targeted enemy.

Cleanse

Upon being cleansed all negative effects will be removed from the targeted enemy.

Special effects

There are some effects which are only used by very few units and that are mostly quest-relevant or bound to campaign progress or are being caused by special abilities.

Archfire-infused Archfire-infused
Drastically improves the target's magic resistances.
Dreamweaver's Mark Dreamweaver's Mark (Dreamweaver ability)
The target is being marked by Ianna and will suffer additional damage and effects.
Rally Rally (Leadership ability)
Affected target's attack damage is considerably increased.
Also grants siege damage to affected target on rank 3.
Perseverance Perseverance (Leadership ability)
Affected target's resistances are considerably increased.
Also includes an immunity towards purge and interrupt on rank 3.
Respite Respite (Leadership ability)
Affected target will constantly regenerate focus points over time.
Additionally grants health regeneration from rank 2 onwards.

People specific

Each people in SpellForce 3 has a unique status effect to their own based on the territory.

  • Humans have increased regeneration when out of combat and being in an allied sector.
  • Elves have increased run and attack speed in allied or neutral sectors.
  • Orcs have increased run and attack speed in enemy sectors.
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