In SpellForce 3 lots of abilities and attacks will not just deal damage or restore health to a target. Instead most of them will grant effects that last for a longer time and that have effects during that period. This is important to know because some abilties even benefit from having another effect already onto a target, e.g. Deathblow deals lots of more damage to a target that's currently stunned.
Buffs
These are status effects that are to be considered positive effects to the affected unit.
Regeneration | |
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Continously restores health points over time. | |
Hastened | |
Increases the affected unit's attack and movement speed. | |
Armored | |
Increases the affected unit's resistances. | |
Invulnerable | |
Renders the affected unit entirely immune towards all damage. | |
Cannot be silenced | |
The affected unit cannot be silenced. | |
Cannot be interrupted | |
The affected unit cannot be interrupted while casting abilities. | |
Cannot be killed instantaneous | |
The affected unit is unaffected towards instant-killing effects. | |
Cannot be stunned | |
The affected unit is unaffected by stunning effects. | |
Unaffected by negative effects | |
The affected unit is unaffected by any negative effects. |
Debuffs
These are status effects that are to be considered negative effects to the affected unit.
Weakened | |
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Decreases the affected unit's resistances. | |
Impaired | |
Decreases the affected unit's attack and movement speed. | |
Silenced | |
Prevents the target from using abilities and turns of aura effects. | |
Bleeding | |
Deals additional pure damage over time to the affected target. | |
Stunned | |
Target is unable to attack, move or to use abilities while downed. | |
Immobilized | |
Target is unable to move but can still attack and cast abilities. | |
Apathetic | |
Target is unable to perform any action. | |
Taunted | |
The affected target is forced to attack a specific unit. | |
Marked for death | |
Target is inflicted with an effect that can kill instantly. | |
Unaffected by positive effects | |
The affected target cannot be affected by any positive effect. |
Removals
There are ways of removing effects from enemies and allies: Purging and cleansing. To prevent them from activating in the first place, enemy actions could also be interrupted.
Interrupt |
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Cancels a spell a targeted enemy is currently casting. |
Purge |
Upon being purged all positive effects will be removed from the targeted enemy. |
Cleanse |
Upon being cleansed all negative effects will be removed from the targeted enemy. |
Special effects
There are some effects which are only used by very few units and that are mostly quest-relevant or bound to campaign progress or are being caused by special abilities.
Archfire-infused | |
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Drastically improves the target's magic resistances. | |
Dreamweaver's Mark (Dreamweaver ability) | |
The target is being marked by Ianna and will suffer additional damage and effects. | |
Rally (Leadership ability) | |
Affected target's attack damage is considerably increased. Also grants siege damage to affected target on rank 3. | |
Perseverance (Leadership ability) | |
Affected target's resistances are considerably increased. Also includes an immunity towards purge and interrupt on rank 3. | |
Respite (Leadership ability) | |
Affected target will constantly regenerate focus points over time. Additionally grants health regeneration from rank 2 onwards. |
People specific
Each people in SpellForce 3 has a unique status effect to their own based on the territory.
- Humans have increased regeneration when out of combat and being in an allied sector.
- Elves have increased run and attack speed in allied or neutral sectors.
- Orcs have increased run and attack speed in enemy sectors.