In SpellForce 3 lots of abilities and attacks will not just deal damage or restore health to a target. Instead most of them will grant effects that last for a longer time and that have effects during that period. This is important to know because some abilties even benefit from having another effect already onto a target, e.g. Deathblow deals lots of more damage to a target that's currently stunned.
This article will present all status effects currently known in SpellForce 3.
Buffs
These are status effects that are to be considered positive effects to the affected unit.
Regeneration Allows rapid regeneration of health. | |
Hastened Increases attack and running speed. | |
Armored Increases all resistances. | |
Invulnerable Completely avoids all damage taken. | |
Cannot be silenced Immunity versus silence debuff. | |
Cannot be interrupted Immunity versus interruption while casting abilities. | |
Cannot be killed instant All effects that would kill instantly are ineffective. | |
Immune to negative effects Unit cannot be affected by any debuff. |
Debuffs
These are status effects that are to be considered negative effects to the affected unit.
Weakened Decreases all resistances. | |
Impaired Decreases attack and running speed. | |
Silenced Prevents the target from using any abilities. | |
Bleeding Inflicts additional damage over time. | |
Stunned Target is unable to attack, move or to use abilities while downed. | |
Immobilized Target is unable to move. | |
Apathetic Target is unable to perform any action. | |
Marked for death Target is inflicted with an effect that can kill instantly. |
Special effects
There are some effects which are only used by very few units and that are mostly quest-relevant or bound to campaign progress.
Archfire-infused Targets magical resistance is increased. |
Ability effects
These are special buffs and debuffs relevant to certain abilities.
Rally (see Leadership ability tree) Increases attack damage and (on rank 3) adds siege damage. | |
Perseverance (see Leadership ability tree) Increases all resistances and (on rank 3) makes immune to purge and interrupt. | |
Respite (see Leadership ability tree) Increases focus regeneration and (on rank 2) gives health regeneration. | |
Dreamweavers Mark (see Ianna's Dreamweaver ability tree) Target is marked by Ianna's Dreamweaver's Mark ability. |
People specific
Each people in SpellForce 3 has a unique status effect to their own.
- Humans have increased regeneration when out of combat and when being in an allied sector.
- Elves have increased run and attack speed in allied or neutral sectors.
- Orcs have increased run and attack speed in enemy sectors.