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Titans are the strongest units in the SpellForce franchise and are able to obliterate entire armies on their own. They are extremely powerful and are capable of turning the tides within almost any battle. To access a titan a huge amount of resources had to be spent and certain conditions have to be fulfilled to summon the creature into combat.

1st SpellForce series[]

The six rune armies each have their own titan that can be recruited a the Huge Headquarter building for a high cost of the respective armies' resources. Normally each titan can only be recruited once and if being killed in combat an upgrade has to be researched that allows recruiting them more than once but not more than one unit at a time. It also improves their combat efficiency. See below a list of all noteable titans appearing in ...

Griffon Rider

Griffon Rider[]

Long before the Age of Swords had dawned, before the dwarves had taught the humanity how to forge iron, Fiara had been the land of the dragons. But with the rise of the humans the dragonslayers also had risen and humans descended from the Windwall Mountains to purge the land of dragons. They became the new masters of Fiara. But their fight would have been short-lived, had they merely sallied forth on land against the giant wyrms.

During their long years among the cold peaks of the Windwall Mountains they had forged bonds of friendship with others sharing their exile: The Griffons. These noble creatures had almost been driven to extinction during those times, hunted down by dragons or starving in the eternal snow. The humans shared their food with them and thus won their eternal friendship.

When the Age of Swords finally came, the humans fielded not only iron clad regiments, descending the slopes of the Windwall Mountains, but they also flew out, mounted on the backs of griffons, armed with the cold steel lances of the dragonslayers, which brought fear to the hearts of dragons. Thus it was that men and griffon alongside each other battled for their place on the plains and in the legends of Fiara.

Attack Rating: 5 - 11 at 110% speed
Armor Rating: 250
Abilities: Aura of Fast Fighting
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 500 Iron, 300 Aria
Treant

Treant[]

In the eternal forests of the Finon Mir they wander through the wood’s shadows and in the quiet and forgotten groves the silently hold watch over ponds and clearings. In Elen’s name they have been entrusted with guarding the forests long before the elves had first seen the light of day and they are more knowledgeable in the secret lore of the Lady of Rain than any other creature in this world. Like their goddess, the Treants live a withdrawn and gentle life, unaffected by the petty quarrels of the people and the realms of the wider world. But when the elvenfolk was drawn into the struggle and intrigues of war and almost trampled down under the boots of the dark armies, they rallied to the side of Elen’s children. They left the tranquillity of their forests to face the hordes of the enemy and stand side by side with the elves on the Godwall against the tides of darkness.

From that time onwards the elves could call on them in time of need. Wherever the people of the elves are threatened, the wise and mighty Treants are at their side. Nothing can break this bond, for its roots reach as deep as those of the ancient forests themselves.

Attack Rating: 6 - 11 at 90% speed
Armor Rating: 250
Abilities: Aura of Endurance
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 700 Wood, 300 Lenya
Rocksmith

Rocksmith[]

When the dark races swarmed over Fiara landing their endless legions from their black galleys, fear grasped the hearts of the people of light and they turned towards the dwarves for help, asking them for weapons and armour to stand against the tides of darkness. The dwarves realized that only united could the people of Fiara hope to weather the invasion and thus Niethalf’s sons rushed to the forges and began their legendary task. Day and night the anvils sang with the ringing of the hammers as the strong arms of the dwarves began to forge the weapons for the armies of light.

But even the famed strength and endurance of the dwarves had to run dry before the task was completed. Weary with fatigue the dwarves called on their god to aid them. And Niethalf created the rocksmith, large creature shaped out of stone. But rather than lending them his divine power, he implanted in them the strong will and dedication of the dwarven folk to finish their great task and oppose the hordes of darkness.

Thus the Rocksmith stood side by side with the dwarves at their forges and when the legions of darkness broke against their walls, they sallied forth and armed with their hammers of stone spread havoc among the enemy, driven by the strength of will of Niethalf’s sons to vanquish the dark armies from the face of the land once and for all.

Attack Rating: 6 - 12 at 100% speed
Armor Rating: 270
Abilities: Aura of Regeneration
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 500 Iron, 300 Moonsilver
Ragefire

Ragefire[]

For long centuries the bond has been forgotten, that once bound the red horde of the demons with the people of the orcs. But the remains of this alliance can still be seen to this day. They appear in the connection between the orcs and fire, the control of the powers of elemental fire magic and the ability to summon the Ragefire.

The story of the Ragefire has its roots on the burning fields before Skye, as the armies of the orcs, defeated and surrounded by humans, came close to utter extinction. No horns blared to tell of their rescue and it seemed their doom was final. It was then that the shouted all their anger and hatred at the lines of the enemy and with it calling the devourer to their side, to devastate the mighty armies of the humans with their burning hatred and drink their enemy’s blood. And thus it happened, as the anger and ferocity of the orcs in the face of death formed a terrible creature of darkness and fire, which struck fear into the hearts of the humans.

Enlivened by the anger of the horde and begotten from the fires of demons, this flame covered devil rose mightily among the lines of the enemy’s armies and let his burning axes sing until there was no soul left alive on the battlefield. As long as the anger of the horde is alive and the flames of their hatred burn high, these Ragefires will once lay waste to any army opposing them.

Attack Rating: 5 - 9 at 100% speed
Armor Rating: 250
Abilities: Aura of Slow Fighting - Decreases nearby enemy units' attack speed.
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 500 Iron, 300 Lenya
Cyclops

Cyclops[]

That the jungles of Urgath are home to a great many unusual creatures is widely known. But the story of the creatures called the Cyclops has remained a mystery for many centuries, because they dwelled remote from all the things that took place in the wider world around them. Their roots are a puzzle to the sages. There is something of the troll race in them, but if they really descend from these hulking brutes, perhaps being their grotesquely grown brothers, it is not recorded. Another theory casts them as being creatures of Zarach.

One day they broke forth from the jungle, laying waste to the labyrinthine deeps of Urgath, destroying all life with their gigantic mauls - until, finally, they faced the trolls. Soon they bound themselves to the them, not as willing servants, but as wanton giants, following with curious, unblinking stares, what these trolls did, how they made their weapons and worked stone. The lumbering giants imitated the trolls and thus the bond that bound these two races was soon apparent. The race of the cyclops began to enter the battle side by side against the troll's enemies and it has been thus ever since.

Attack Rating: 7 - 12 at 100% speed
Armor Rating: 250
Abilities: Aura of Weakness - Reduces enemy damage dealt.
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 700 Wood, 300 Stone
Spiderbrood

Spiderbrood[]

Ever since Nor, the god of night, had received the race of the dark elves as a present from his ally Zarach, he had thirsted to create his own creature. He knew he would never succeed in creating his own race and thus he decided to give his dark children an ally to fight at their side, who would sow fear and doubt into the hearts of everyone opposing them.

Thus, year after year, he demanded the most beautiful of maidens from his loyal subjects as a sacrifice and then carried those away to his silver-spun home, there to weave their body and soul together with his essence. Thus he created the pale Spiderbrood, half woman and half spider, but wholly filled with Nor's evil and cold hatred.

Still do the dark elves sacrifice their daughters to this gruesome ritual and receive the bond with Nor's poisonous brood in return, who drives into the rows of the armies of the Light with a hiss, to drink from their blood. Even though the dark deity has been driven from Eo, his misbegotten children still dwell there, waiting in the pale silver light of the moon for their father, whom they pray to with husky voices reaching into the barren night.

Attack Rating: 6 - 12 at 120% speed
Armor Rating: 250
Abilities: Aura of Inflexibility - Decreases nearby enemies chance to avoid attacks.
Requirements: Great Headquarters
Upgrades: Powerful Titan - Improves the power and allows recruitment after death again.
Recruitment Costs: 300 Moonsilver, 300 Aria

2nd SpellForce series[]

Within the games of the second series the titans are almost all recruited at the headquarter building. However all three upgrades in the respective headquarters had to be researched and enough population has to be free to summon a titan. Compared to the first series a titan has much more destructive potential because of its ability to scatter magic and dealing triple damage to single units. The only exception is the Eruption unit that was added in later along with the Nameless. Said titan is recruited at the Altar of Corruption and requires its two different building upgrades instead of the headquarters. See below a list of all noteable titans appearing in ...

SFUnitRealmTitan

Lightbringer[]

Once in every generation, Tiara, the sun goddess, chooses a paladin who fought under her banner and got killed in self-abandonment. She raises him to the heavens, bathed in holy light, so he can rest at her table and enjoy the glittering dance of the golden goddess. But if the distress of the believers in Tiara ever became unbearable and their calls should reach high up to the heavens, those heroes would rise from her table and descend down on Eo to fight back the waves of darkness with her light. Like towers they will rise high above the battlefield, their blades will sweep the servants of darkness aside and their holy flashes will cut trenches through the lines of the enemies. That is how they proclaim the wrath of their goddess--with iron and light.
Unit Type: Unit Costs:
Titan 800 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Headquarters Human, elven and dwarven upgrade
Offensive Stats: Defensive Stats:
10 - 40 every 2,5s at melee range 2000 Health, 1000 Mana, 9 Armor
Additional information:
  • Can attack multiple enemies in melee range at once with each attack.
  • The primary attack is hit three times upon each attack.
  • Casts Divine Bolt spells on up to five different enemy targets at the same time.
SFUnitClansTitan

Ragefire[]

The Ragefire is half demon, half elemental being, formed out of the fire of the Bloodgod Zarach and the inexhaustible wildness of the orcs. He is the symbol of battle wrath and as long as there is war in Eo his flames will always find enough hatred for nourishment. The blades of the Ragefire are also called "The fangs of Zarach". The soul of the one that got killed by them will belong to the Blooddrinker forever. They walk through the hordes of their enemies like Grim Reapers, on a soul harvest for their god and for the glory of their Clans. Those who are not killed by their blades are overtaken by the fiery death they constantly cast on their enemies around them.
Unit Type: Unit Costs:
Titan 800 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Headquarters Orc, troll and barbarian upgrade
Offensive Stats: Defensive Stats:
10 - 25 every 3s at melee range
10 - 20 fire damage every 3s at melee range
2200 Health, 800 Mana, 7 Armor
Additional information:
  • Can attack multiple enemies in melee range at once with each attack.
  • The primary attack is hit three times upon each attack.
  • Casts Fireball spells on up to six different enemy targets at the same time.
SFUnitPactDeathTitan

Netherbeast[]

On their journey through the abysses of the eternal night between the worlds, the shadows have come across atrocities even the worst nightmares of Eo’s inhabitants could not create. Under the lightless face of a devastated world, the Netherbeasts lie waiting, hungry and restless. Nothing in their world is alive any more; in their greed they devoured everything there was. Thus they happily follow the conjurations of strangers calling them to feast and fill their bowels in a bright world full of life. The Pact makes use of their hunger and lets them harvest abundantly in the armies of the Light. The huge claws of the Netherbeasts most of the time kill several light worshippers in one go, while their poisonous breath sends their opponents down on the ground twitching with pain and agony.
Unit Type: Unit Costs:
Titan 800 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Headquarters Dark elven, gargoyle and shadow upgrade
Offensive Stats: Defensive Stats:
20 - 55 every 3s at melee range 2500 Health, 1200 Mana, 5 Armor
Additional information:
  • Can attack multiple enemies in melee range at once with each attack.
  • The primary attack is hit three times upon each attack.
  • Casts Pain spells on up to ten different enemy targets at the same time.
SF2UnitShaikan Titan

Dragonbeast[]

Born from the combination of dragon and beast blood, the Dragonbeast is one of the most fierce dragons available to the Shaikan people. It cannot fly due to its massive body but its claws would easily shred any enemy into shreds and when breathing fire, the massive fireblast would strike down like a meteor and destroy entire armies in one go.
Unit Type: Unit Costs:
Titan 1000 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Headquarters Shaikan, Blades and Dragon upgrade
Offensive Stats: Defensive Stats:
20 - 50 every 3s at melee range 2200 Health, 1500 Mana, 8 Armor
Additional information:
  • Can attack multiple enemies in melee range at once with each attack.
  • The primary attack is hit three times upon each attack.
  • Casts Conflagration on an enemy target to deal massive fire-damage in an area
Nameless Erupt

Eruption[]

Like an Eruption he stands there, the titan of the Nameless. When sighted in battle, he creates fear and terror in his enemies. Where his gigantic fist strikes, nothing remains. What his boulder like feet scrunch, forever bites the dust and whoever hears his piercing scream, their soul takes massive damage.

Unlike other peoples' titans the Eruption is neither devoted to a single god or to any kind of rule but only loyal to Zazhut and thus only his master's call is relevant. It does not know neither fear nor mercy when it engages combat with either light believer or dark peoples. All that matters is the neverending onslaught.

Unit Type: Unit Costs:
Titan 800 Silver, 1200 Lenya, 5 Population
Recruited at: Requirements:
Altar of Corruption The Eye upgrade
Offensive Stats: Defensive Stats:
30 - 60 every 3s at melee range 2500 Health, 1600 Mana, 7 Armor
Additional information:
  • The primary attack is hit three times upon each attack.
  • Casts Mind Scream on all enemy targets in a wide area

3rd SpellForce series[]

In the third SpellForce series all people are summoning their titans at old Hybernian Empire's shrines. Each people has its different ways of summoning them. Humans can prepare a tribute to Tiara with a fixed amount of resources, elves can spend any resource but Lenya summons the titan much fast than just food or wood. The most gruesome way of summoning is conducted by the orcs who use the life force of their own units to summon a colossal demon.

In SpellForce 3: Soul Harvest the mechanics were reworked so that most of the five people - including the new dwarven and dark elven people - require a fixed tribute to summon their titan. This was made to allow some fairness in mutliplayer matches according to the developers. See below a list of all noteable titans appearing in ...

Paragon
Human Paragon
Legend speaks of the Paragon, a virtous soldier hand-picked in battle by Tiara herself to transform into an awe-inspiring warrior. While most soldiers believe this to be nothing more than a fanciful tale spun by priests and promoted by the military commanders as a means of motivation, others wonder about its veracity.

Multiple historical accounts of the War of the Six Races mention a twenty-foot soldier clad completely in golden armor appearing in a flash of light on the battlefield. With a blazing sweep of the Paragon's weapon the human king was saved from execution by the orcs and the tide of battle turned.

Health: 20000 Focus: None
Damage: 500 Pure Damage Flags: Titan
Attack Range: Melee Attack Speed: 0,17 per second
Recruited at: Tainted Obelisk Recruiting costs: 150 Wood, 150 Stones, 75 Aria
Resistances: Strike Damage Resistance : 25%, Pierce Damage Resistance : 50%, Magic Damage Resistance : 50%, Siege Damage Resistance : 25%
Effects: All enemies being attacked by the Paragon are stased and purged. Additionally all allies closeby are immune towards afflictions. Activating the Tiara's Protection ability will protect nearby allies from taking damage unless being broken first.
Treant
Elven Treant
Elven legend speaks of the Treants, rare and mighty creatures that are as ancient as the oldest forests. They are described as keepers and protectors, drawing their power from the forest itself - to encounter a sickened one is considered a bad omen, as it signifies disease and rot of the home.

While peaceful in nature, it is said an old elven ritual can summon Treants to come to the defense of the forest and the elves. Every elven battle formation that is graced with the presence of a Treant becomes almost unstoppable.

Health: 20000 Focus: None
Damage: 500 to 700Pure Damage Flags: Titan
Attack Range: Ranged Attack Speed: 0,18 per second
Recruited at: Tainted Obelisk Recruiting costs: Wood, Food or Lenya in varying amounts
Resistances: Strike Damage Resistance : 25%, Pierce Damage Resistance : 50%, Magic Damage Resistance : 50%, Siege Damage Resistance : 25%
Effects: Each attack unleashes a shock-wave that traveles further and deals damage in an area while also briefly knocking-back enemies hit by it. Can also utilize the Elen's Root ability that unleashes a wide-area shock-wave that knocks back enemies and briefly puts them into stasis.
Flesh Colossus
Orc FleshColossus
Long ago, orc shamans discovered a ritual to summon an abomination - a massive, hideous creature that is said to be the physical embodiment of the Guardian's anger. It was a desperate time for the orcs but as the blood of a dozen orc soldiers drenched Zarach's altar, the Guardian heard their pleas.

From the pile of sacrificial bodies the titan arose, a visage of the damned, held together by chains and rage. It is said that to this day, in times of great need, orcs that prove their devotion can summon those abominations once more.

Health: 20000 Focus: None
Damage: 500 Pure Damage Flags: Titan
Attack Range: Melee Attack Speed: 0,24 per second
Recruited at: Tainted Obelisk Recruiting costs: Life force of your units
Resistances: Strike Damage Resistance : 50%, Pierce Damage Resistance : 50%, Magic Damage Resistance : 50%, Siege Damage Resistance : 25%
Effects: Each hit will trigger the Zarach's Wrath passive that increases attack speed stacking up to 10 times up to 100%. It can also utilize the Zarach's Blessing ability that grants vastly increased movement and attack speed of allied units but deals damage when the ability expires.
Spirit of the Mountain
Dwarves SpiritOfTheMountain
There are whispers that the dwarven masters constructed a monstrous war machine - but infused it with the powers of Niethalf, the dwarven god of steelcraft.

A golem was born, named "Spirit of the Mountain". With a crushing power that rivals the gods themselves, it is a frightening fighting force to behold , if the rumors are true. Windwall's rivals pray every day it is just a story. It can slam its hammer into the ground, sending a shockwave that crushes all in its path.

Health: 20000 Focus: None
Damage: 300 Magic Damage Pure Damage Siege Damage Flags: Titan
Attack Range: Melee Attack Speed: 0,17 per second
Recruited at: Tainted Obelisk Recruiting costs: 150 Stones, 150 Charcoal, 75 Charcoal
Resistances: Strike Damage Resistance : 50%, Pierce Damage Resistance : 50%, Magic Damage Resistance : 50%, Siege Damage Resistance : 25%
Effects: All attacks deal additional 20 Magic Damage to all enemies in the area. Can utilize the Niethalf's Hammer ability to summon an earthquake that will deal Siege Damage to all enemy units and buildings in the area.
Broodfather
DarkElves Broodfather
Legend tells of an experiment performed by the dark elven Intelligence core where necromancers created a new weapon to enforce the Exalted Father's will. The result was a monstrosity with a spider-like form and rotting flesh, called "The Broodfather".

With a might that outmatches even the most gargantuan trolls and the ability to summon a swarm of spiders at will, no wonder people prefer to keep its existence as a fairytale.

Health: 22000 Focus: None
Damage: 100-200 Magic Damage Pure Damage Flags: Titan
Recruited at: Tainted Obelisk Recruiting costs: 150 Wood, 150 Stone, 75 Echoes
Resistances: Strike Damage Resistance : 50%, Pierce Damage Resistance : 50%, Magic Damage Resistance : 50%, Siege Damage Resistance : 25%
Effects: Can summon huge swarms of spiderlings that will attack all enemies in the area. Each attack will infect the enemies hit with a draining affliction that will deal 25 Pure Damage per second. Killing an enemy will trigger an explosion dealing 100 Pure Damage to all enemies close-by.

Author's note: The values of these units were taken from SpellForce 3: Soul Harvest to avoid double-writing. In SpellForce 3 the Paragon, the Treant and the Flesh Colossus have different values and abilities but they were announced to be reworked at a later time.

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